The Story of My Life so Far - Part 55 - Creating a Computer Game on the Corvette Georges Leygues

in #story6 years ago (edited)

This is the story of my life so far: 68 years and counting.
Prequel: A Brief History of my Family in France



The story starts here
Previous episode: Part 54


Creating a Computer Game

As I had to my disposal the computers on the Georges Leygues and the seven consoles in the CIC as displays and inputs, I had decided to create a computer game.

The game I created was inspired one of the earliest arcade video games: Pong.


Pong.png
Pong
source

Pong was a simple game that roughly simulated table tennis between two adversaries. It had been installed in various public places, such as bars, since 1972. I probably saw Pong somewhere in 1974 or 1975.

I had decided that my game would be much more elaborate than Pong and would simulate tennis (not table tennis) and played by double teems. There were seven consoles, so I could use four of them, one for each of the four players in the two teams.

The court was displayed with all the official lines of a real tennis court.


tennis-court.jpg
source

The rackets were simulated by small vertical segments that could be moved everywhere in the team half of the court.
And the ball was simulated by a small circle.

Similar to Pong, the ball was bouncing on the side of the court, the horizontal speed of the ball was increased every six bounces on the rackets an the angle of the racket bounce was depending on the area of the racket where the ball hit the racket.
The maximum vertical speed was never greater than its horizontal speed, so the maximum angle with the court sides was 45 degrees.

Points were scored when the ball was going out of the court.

A game was played in six sets. I had never heard then of the tie-break, so I did not include it in my game: you could win a game with 6 sets to 5.

For each set, the official scoring was followed (15, 30, 40, set) including the rule of the "advantage".

The current score was displayed above the court.


As I had not to my disposal any compiler of assembler, all I could do was to program the game in the machine languages.
Also, there were not many ways to input the program in the computers.

We will see how I solved these difficulties in the next post.

Continue to Part 56


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Summary
Part 1 - Part 2 - Part 3 - Part 4 - Part 5 - Part 6 - Part 7 - Part 8
Part 9 - Part 10 - Part 11 - Part 12 - Part 13 - Part 14 - Part 15 - Part 16
Part 17 - Part 18 - Part 19 - Part 20 - Part 21 - Part 22 - Part 23 - Part 24
Part 25 - Part 26 - Part 27 - Part 28 - Part 29 - Part 30 - Part 31 - Part 32
Part 33 - Part 34 - Part 35 - Part 36 - Part 37 - Part 38 - Part 39 - Part 40
Part 41 - Part 42 - Part 43 - Part 44 - Part 45 - Part 46 - Part 47 - Part 48
Part 49 - Part 50 - Part 51 - Part 52 - Part 53 - Part 54



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Wow this is very interesting to me. I spend a lot of time watching documentaries on the history of video games. Quite fascinating that you developed an early game yourself like this. Creating a 4 player game must have been fun for all your friends aboard the ship. The way I picture it in my mind, it was necessary for the ball to speed up after 6 hits or the game would never end, because 2 players on a team could probably cover a lot of ground. This is also made the difficulty gradually increase which is important for any video game.

i love your story

salut @vcelier ...je viens de découvrir l'histoire de votre vie ... je vais revoir tous les chapitres ..bonne continuation

Wonderful your story up vote nad resteemit done..

Good post, request you to follow me and upvote please. I am also following and upvoting you.
Thank you
https://steemit.com/@yousufpatan

I really like this story, resteem and upvote

I will look for this game and try out.

No, you won't. It can only be played on French Navy ships!

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