Computer-Generated Chess Problem 04043
Here is a new 'KRBN vs kp' mate in five chess puzzle by a computer using the DSNS computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. The chess board is a virtually limitless canvas for the expression of creative ideas (even by computer). Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.
White to Play and Mate in 5
Chesthetica v12.64 (Selangor, Malaysia)
Generated on 22 Mar 2023 at 3:08:49 AM
Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Try to solve this as quickly as you can. If you like it, please share with others. As a whole, these problems are intended to cater to players of all skill levels.
Similar Chess Problems by Chesthetica: 00063, 00340, 01277, 01297, 01478, 01715, 01830, 01902, 01920, 01971, 02005, 02067, 02103, 02146, 02200, 02779, 02911, 03052, 03064, 03417, 03480, 03485, 03632, 03650, 03988.
Solution