Computer-Generated Chess Problem 02146

in #chess5 years ago

Now, this is a 'KRBN vs kp' mate in 4 chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. You can learn more about the DSNS here.


8/8/8/4BR2/7p/8/K7/6Nk w - - 0 1
White to Play and Mate in 4
Chesthetica v10.67 : Selangor, Malaysia
2018.6.13 6:26:53 PM
Solvability Estimate = Easy

A seemingly earlier version of Chesthetica on a problem composed later (based on the date and time stamp) simply means that version may have been running on a different computer or operating system user account. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Why not time yourself how long it took you to solve this? Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia. If you're bored of standard chess, though, why not try this?

Solution (Skip to 0:35)

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