Computer-Generated Chess Problem 03064

in #chess5 years ago

Here is a 'KRBN vs kp' four-move chess puzzle created by the prototype computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.

image.png

8/8/8/8/4p1R1/7k/3K3N/4B3 w - - 0 1
White to Play and Mate in 4
Chesthetica v11.88 (Selangor, Malaysia)
Generated on 26 Sep 2020 at 10:50:47 PM
Solvability Estimate = Moderate

Even with the same version number, each copy of Chesthetica 'evolves' and performs somewhat differently over time. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. If this one is too easy or too difficult for you, try out some of the others. Feel free to copy the position into a chess engine and discover even more variations of the solution.

Similar Chess Problems by Chesthetica: 00063, 00340, 01277, 01297, 01478, 01715, 01830, 01902, 01920, 01971, 02005, 02067, 02103, 02146, 02200, 02779, 02911, 03052.

Solution

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