Computer-Generated Chess Problem 01971

in #chess5 years ago

An original 'KRBN vs kp' #5 chess puzzle created by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica has the creative ability to compose positions on an 8x8 canvas that may otherwise take centuries to arise in an actual game, if ever. Chesthetica is able to generate mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it (such as using only two bishops versus knight). Read more about it on ChessBase.


8/2N2k2/3B4/8/5p1K/8/6R1/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v10.63 : Selangor, Malaysia
2018.3.22 8:41:52 PM
Solvability Estimate = Difficult

Now, let's see what else there is to say. Give me a moment. Leave a comment below if you like. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.

Solution (Skip to 0:35)

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