Computer-Generated Chess Problem 02779

in #chess4 years ago

Now, this is a 'KRBN vs kp' mate in 3 chess problem generated by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI.

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8/2K5/8/8/8/3pB1R1/8/5kN1 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.48 (Selangor, Malaysia)
Generated on 10 Oct 2019 at 12:46:22 AM
Solvability Estimate = Difficult

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. Get a glimpse into the 'mind' of a computer composer. Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and discover even more variations of the solution.

Similar Chess Problems by Chesthetica: 00063 00340 01277 01297 01478 01715 01830 01902 01920 01971 02005 02067 02103 02146 02200

Solution

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