Computer-Generated Chess Problem 02103

in #chess5 years ago

What we have here is a 'KRBN vs kp' four-move chess problem generated autonomously by the program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'.


8/8/2k2B2/8/2K3p1/2N5/8/4R3 w - - 0 1
White to Play and Mate in 4
Chesthetica v10.67 : Selangor, Malaysia
2018.5.23 3:12:42 PM
Solvability Estimate = Moderate

White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Why not time yourself how long it took you to solve this? Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already. Anyway, if standard chess isn't your thing, you might instead like SSCC.

Solution (Skip to 0:35)

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