Computer-Generated Chess Problem 01920

in #chess6 years ago

Published online for the first time, consider this KRBN vs kp chess construct composed autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI. Chesthetica is able to generate mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it. Read more about it on ChessBase.


5B1k/1N6/8/8/7p/8/K7/2R5 w - - 0 1
White to Play and Mate in 4
Chesthetica v10.62 : Selangor, Malaysia
2018.2.23 7:46:57 AM
Solvability Estimate = Easy

White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Feel free to copy the position into a chess engine and discover even more variations of the solution. By the way, if you're tired of international chess, maybe try Switch-Side Chain-Chess instead.

Solution (Skip to 0:35)
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