Computer-Generated Chess Problem 02911

in #chess4 years ago

An original 'KRBN vs kp' mate in 5 chess problem generated autonomously by Chesthetica using the relatively new computational creativity approach called the 'DSNS'. You can learn more about the DSNS here.

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2B5/8/8/6R1/7K/8/4pk2/4N3 w - - 0 1
White to Play and Mate in 5
Chesthetica v11.68 (Selangor, Malaysia)
Generated on 6 May 2020 at 4:12:01 PM
Solvability Estimate = Moderate

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Try to solve this puzzle. Do try some of the others in the series as well before you go. Collectively, these puzzles are intended to cater to players of all levels.

Similar Chess Problems by Chesthetica: 00063 00340 01277 01297 01478 01715 01830 01902 01920 01971 02005 02067 02103 02146 02200 02779

Solution

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