Computer-Generated Chess Problem 02067

in #chess5 years ago

Take a look at this 'KRBN vs kp' #5 chess problem generated by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI.


3K4/5p2/3R4/8/1k6/6B1/1N6/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v10.64 : Selangor, Malaysia
2018.5.5 11:39:38 PM
Solvability Estimate = Difficult

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. If this one is too easy or too difficult for you, try out some of the others. As a whole, these problems are intended to cater to players of all skill levels.

Solution (Skip to 0:35)

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