spiritabsolute (59)in #poecomp • 4 years agoPath of Exile Delirium | Steem Race #8Unfortunately I did not have time to join the race with @mattclarke ! But I decided to participate anyway, even…spiritabsolute resteemedats-david (74)in #steem • 4 years agoHow to Save SteemI’m going to cut right to the chase because we need some straight talk. At its core, Steem is nothing but computer…spiritabsolute resteemedgood-karma (76)in #steem • 4 years agoProtest continuesView this post on Ecency: Protest continuesspiritabsolute resteemedapshamilton (64)in #steem • 4 years ago"Sun's Folly" will be taught in future blockchain business schoolsView this post on Hive: "Sun's Folly" will be taught in future blockchain business schools In mid-February 2020…spiritabsolute resteemedgood-karma (76)in #steem • 4 years agoProtestView this post on Ecency: Protestspiritabsolute (59)in #blog • 5 years agoLet's keep developing!Hello subscribers! As you probably might have noticed, I stoped work on my game. I postponed the development of the…spiritabsolute (59)in #gamedev • 5 years agosteemCreated with Sketch.The Hermit`s Path | Devlog #4If you thought that I stopped development, then you were mistaken! ;) I understand that this is a marathon. Despite…spiritabsolute (59)in #gamedev • 5 years agosteemCreated with Sketch.The Hermit`s Path | Devlog #3I felt tired and had to take a break. I was visited by thoughts that I can’t succeed and I am losing the connection…spiritabsolute (59)in #animation • 5 years agosteemCreated with Sketch.The Hermit`s Path | Devlog #2At this stage, I needed to make the character reach a certain place in the home location and change its direction. I…spiritabsolute (59)in #blender • 5 years agosteemCreated with Sketch.How I learning Blender #30 | Low poly treesI think the skill of creating trees and plants is very important. I plan in my games to create a lot of environment…spiritabsolute (59)in #animation • 5 years agosteemCreated with Sketch.The Hermit`s Path | Devlog #1In this series of posts, I begin to document the process of creating "The Hermit's path" game! As you develop, I will…spiritabsolute (59)in #animation • 5 years agosteemCreated with Sketch.How l learning animation #4 | New rig and animationI started making a turn animation and ran into a bug. The bone of the hands rotated and I could not understand why. I…spiritabsolute (59)in #animation • 5 years agosteemCreated with Sketch.How l learning animation #3 | WalkingIn my future game, animation plays a crucial role. Without a good, smooth and attractive animation, I will not be able…spiritabsolute (59)in #blender • 5 years agosteemCreated with Sketch.How I learning Blender #29 | A Wooden WagonLast time, the model was too smooth. This time I decided to work in sculpting mode and add damages. When I finished…spiritabsolute (59)in #animation • 5 years agosteemCreated with Sketch.How l learning animation #2 | Rigging and idle animationI came to the conclusion that I need to study animation using 3D! This saves a lot of time compared to 2D! I tried to…spiritabsolute (59)in #blender • 5 years agosteemCreated with Sketch.How I learning Blender #28 | A Wooden CartI realized that now it’s important for me to continue working on a blender. I can spend improve all my life in…spiritabsolute (59)in #drawing • 5 years agosteemCreated with Sketch.How I learning to draw #19 | RobotsThe week was hard. I needed to draw robots. A simple search for forms and drawing elements was not enough. The most…spiritabsolute (59)in #animation • 5 years agosteemCreated with Sketch.How l learning animation #1 | The timing and the spacingIn this series of posts I will document my development path in animation. As a starting point, I chose the book The…