GDevelop is an open source software for developing HTML5 and native games without any serious knowledge in programming. Developing a game is as simple as setting up an event; gather your resources and start exploring. There are lot of tutorials available on the Wiki for a beginner to get started, and you can also find the documentation there also.
You can choose to create platformers, puzzles, shoot 'em up, strategy, 8-bit games and even publish your games to the Web, iOS, Android, Windows, Mac, Linux and even Facebook Messenger.
This is my 16th translation report on the GDevelop project. Check out the previous reports:
With the basic understanding of how to create scenes, events, animations and the likes using GDevelop, it would be less difficult to make use of other basic or advanced game engines though some might require additional programming or graphic skills.
The project's translatable texts are a total of 25312 words.
In this session, I was able to translate 1209 words making an overall translated 21,920 words (86% of the total).
The project should be completed in 20 sessions approximately (~4 left).
Some words I encountered and the translated text used are as follows:
Words like torque, impulse, diagonal, yaw and mathematical terms were left untranslated in their english form.
Damping, used to reduce the velocity of objects, was translated as ìdínkù ìyára.
Source language: English
Target language: Yoruba
From 20-01-2019 to 22-01-2019, I translated a total of 1209 words