GDevelop is an open source software for developing HTML5 and native games without any serious knowledge in programming. Developing a game is as simple as setting up an event; gather your resources and start exploring. There are lot of tutorials available on the Wiki for a beginner to get started, and you can also find the documentation there also.
You can choose to create platformers, puzzles, shoot 'em up, strategy, 8-bit games and even publish your games to the Web, iOS, Android, Windows, Mac, Linux and even Facebook Messenger.
This is my eighth translation report on the GDevelop project. Check out the previous reports: first, second, third, fourth, fifth, sixth, seventh. Working on this project is really helpful to me, as there are lots of things to learn, which wouldn't have been possible without this kind of opportunity. With the basic understanding of how to create scenes, events, animations and the likes using GDevelop, it would be less difficult to make use of other basic or advanced game engines though some might require additional programming or graphic skills.
Some words I came across this session are:
Mathematical expressions like Sine, Cosine, Tangent and related terms were left untranslated
'Cell', which is a specific location defined by the intersection of a row and column, was translated as 'ojúlé'.
Words like tilemap, tileset, hitbox, sprite, parameter, variable, grid and names of shapes like circle, triangle, rectangle were left untranslated.
The project's translatable texts are a total of 25312 words and in this session I was able to translate 1452 words making an overall translated 11,243 words (44% of the total). The project should be completed in 20 sessions approximately (~12 left).
Source language: English
Target language: Yoruba
I translated 1452 words of a total 25312 words available for the project. report