Zombie Adventure - Game 29 - Day 21 (Nov. 11, 2018)
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SteemQuest RPG
Earn easy money! @simplegame is offering 3 steem to anyone bringing new players to his SteemQuest RPG game. Mention I sent you and I will split what I get with you.
Objective: Clear out all the zombies by using the bazooka's that shoot shells that behave like Molotovs. Bazooka has a range of up to 3 spaces.
Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.
Players can see a spreadsheet with their inventory and health here:
ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing
This game is already in progress. You are welcome to join us using any of the unclaimed player numbers from the spreadsheet linked above.
The Rules of this game can be found here:
ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://steemit.com/gaming/@happyme/zombie-adventure-game-29-sign-up-here
Prizes:
Everyone who plays gets daily up-votes.
Winners can also 3D-print their own "survival" token using this link.
And
Winners may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)
![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)
Zombie Turn after the players made their moves:
All zombies pre-existing on the board move. When the fire died down, a couple of runners jumped out and reached the party!
Zombies spawn at spawn sites:
spawn zone 1 rolls 5 - runner
spawn zone 2 rolls 1 - nothing
spawn zone 3 rolls 1 - nothing
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Player 2 (1st to move) :
IT'S AXING TIME!
Wow... a zombie-killing machine!!!
Hacks BOTH runners with swing-through on the axe, then uses the CZ 550 to shoot the runner and hulk to the east. At range of 1, the CZ 550 kills the hulk with 1 shot. BOOM-YAH!
Shake shake shake, you roll the 20-sided die.
You rolled a 13.
Shake shake shake, you roll the 6-sided die.
You rolled a 4.
Shake shake shake, you roll the 6-sided die.
You rolled a 5.
Shake shake shake, you roll the 6-sided die.
You rolled a 4.
darn, aussie took care of them all pretty much XS
I'll shoot that walker then @rollthedice.
If I get it in the first shot, I'll move east and shoot a grenade at the spawn to the north
@rollthedice @rolld20
Shake shake shake, you roll the 6-sided die.
You rolled a 1.
Shake shake shake, you roll the 20-sided die.
You rolled a 9.
Player 9 (2nd)
Bonus was soooooo close!
Action 1: Shot at the walker inside the building, but missed.
Darn. East and shoot the spawn to the north anyway.
@rollthedice
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Shake shake shake, you roll the 6-sided die.
You rolled a 5.
The bazooka can't miss, so no need to roll for it.
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Player 1 (3rd)
@rolld20 for bonus.
Use the shotgun to shoot the walker to the west. @rollthedice.
Shake shake shake, you roll the 20-sided die.
You rolled a 10.
Shake shake shake, you roll the 6-sided die.
You rolled a 4.
Roll 4 to hit and rolled 10 for extra action. Sooooo...
Action 2: Move west.
Action 3: Shotgun to the north. If fail...
Action 4: bazooka north (if action 3 was a success, move east). @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 2.
Player 8 (4th)
Action 1: Shoot the runner in Spawn Zone 1 using the rifle. @rolltwodice in case of a miss.
You blow on two 6-sided dice, and throw:
First die lands...
You rolled a 4.
Second die lands...
You rolled a 3.