Zombie Adventure - Game 29 - Sign up here

in #gaming6 years ago

New game starting as soon as we have enough players. Please sign up in the replies section below.

If you are just seeing this for the first time and would like to play, it would probably help to look at the way the previous games went in order to get a feel for how things work.

ZombiPlayers3.png

This is sort of a board game and in its current rendition can take up to 12 players at a time. It will require daily participation. If you are interested in playing, please sign up as a reply to this post. The first 12 players to sign up get to participate. If there are less than 12 players signed up after 24 hours of this post going up, it will either begin with those players or be postponed if less than 3 sign up.

Rules

Each player will have 3 actions per turn. An action is a move of 1 space, a trade with another player in the same square, an offensive action (fighting), picking up an objective or item, a search or breaking down a door.
After all players have completed their 3 actions the zombies will take their turn. Zombies will spawn at locations marked "spawn zone" and any zombies already on the board will move or if in range, attack.

Runners (R) will move 2 squares per move.
Walkers (W) and Hulks (H) will move one square per move.
ALL zombies get just 1 action per turn and will move towards noise made by the players or those in sight. All zombies will inflict 1 damage to players if they make a successful hit and can only fight if they are in the same square as a player.

  • If a player is in the same square as a zombie, they MUST engage in combat and cannot run away.
  • Runners and walkers can be killed with a successful hit using a weapon that does 1 damage (or 2 bare-handed hits).
  • The hulk requires 2 damage points to kill it. One hit with a weapon that does 2 damage or multiple hits with lesser weapons will kill it.

Players can take 3 hits before they die. Players do not re-spawn and are out of the game if they die.

Ranged weapons cannot be used against zombies in your square when there are other players in the same square (hand to hand combat only). If you are the only player in the square with a zombie you may use a ranged weapon. Shooting INTO a space where other players are will result in the players being hit before zombies are hit. With multiple targets in a space, the order of taking damage from a successful hit with a ranged weapon will be as follows: player, walker, runner, hulk. Note that you may shoot past a space with potential targets in it without hitting anyone/thing by accident. Simply state which space you are targeting and which weapon you are using (of course ONLY a long-range weapon can do this).

Please pay attention to the moves that have transpired before you, so that your choices are based upon facts as they are and not as they were before (the people that played before you, just altered the situation).

Weapons

  • Axe does 2 damage and can be used to open doors. If swinging at lesser enemies, the axe can chop down one enemy with 1 damage and continue through to injure a 2nd enemy with another damage point.
  • Bare hands can do only half a point of damage (so it takes 2 successful hits to kill a 1-point enemy).
  • Baseball bats, pistols, rifles and crossbows do 1 damage. Pistols and crossbows have a range of 1 square. Rifles can reach 2 squares.
  • Sawed-off shotgun or scattergun: Since buckshot scatters, it would make a big hole shooting in the same square (hence 2 damage); at one space distance it loses momentum and scatters, doing less damage, but can hit 2 targets (dealing 1 damage each).
  • CZ 550 is an Elephant Rifle and can do 2 damage at a range of 1 square and 1 damage at a range of 2 squares.
  • A Molotov Cocktail kills everything in the square it is thrown into and cannot miss. It has a range of 1 square. Combining gasoline and a torch makes a Molotov Cocktail. When a Molotov is thrown, it will burn for the entire day and the following day, essentially blocking access for the rest of the day and the next day for BOTH zombies and players.
  • To determine if attacks are successful or not call on @rollthedice or request a manual roll. A roll of 1 to 3 is a miss. A roll of 4 to 6 is a hit.
  • Ranged weapons cannot shoot through walls. Out in the street it is possible to shoot straight lines-of-sight a distance of 2 squares, however, inside buildings, you can only shoot what you would be able to see from the doorway (1 square beyond your room). Shooting is only possible at 90 degree angles (no diagonal shots into adjacent spaces).

Searching

  • Searches might uncover a hiding zombie! A dice roll of 1 or 2 finds a zombie (then another roll determines what type of zombie; see spawning). A dice roll of 3-6 is a successful search and items found will be drawn randomly from a deck of cards.
  • Searches can only be done in rooms, vehicles or dumpsters and only 1 search per player per turn, except if a player has a torch, in which case that player gets to draw 2 search cards per action and turn (each additional torch carried will allow for only 1 more item card per torch). There is no limit to the number of times any particular area can be searched.
  • Players need not take everything they find and are free to swap items found for inventory items without using another action to do so. For instance, if I find a rifle and everyone in my team already has a ranged weapon, I would drop my x-bow or pistol and take the rifle in its place.
  • Players can carry up to 5 items each.
  • Picking up an objective is NOT a search; it is a guaranteed action.

Spawning
Each turn will spawn new zombies at the spawn zones based on dice rolls as described below.
When a door is opened, zombies will be spawned in each room of the building based on dice rolls.
6 spawns a Hulk, 5 spawns a runner, 4 or 3 spawns a walker and 2 or 1 spawns nothing.

Teleporters / Tunnels
Where such items exist, it will require an action to use/open them. In the case of a teleporter, only entering one will take an action and the player will be moved into the space of the other end. In the case of tunnels, the tunnels will have doors that need to be opened on BOTH ends in the same way any other door is opened.

A dice roll will be used to see if each zombie following players into a teleporter is smart enough to follow or gets confused and simply loses the trail of the player that disappears into a teleporter.

Player actions
Each player will announce their intended actions in the replies to each daily post.
Tell me your player number and what you intend to do. If you are unsuccessful, you may suggest an alternate action rather than attempting a 2nd time.

For example: Player 3; move left 1; shoot at zombie in next square left; if miss, move back.
Alternatively: Player 3; move left 1; shoot at zombie in next square left; if miss, shoot again.
In both cases, player 3 made 3 actions and their turn is over.

Trading between a pair of players (must be in the same square) may include any number of items in 1 transaction but still only counts as 1 action.
Players are free to collaborate and plan their strategies; this is a cooperative game.

Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.


I will update the board with new player positions and zombie positions for the next day's play.

The object of the game is to retrieve the objective(s) and may also have other requirements that will be specified for each game depending on the number of players.

Games may require that surviving players manage to exit the board from any of the exits (where the road is not blocked by a building).

Gameboard1flat.jpg

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I'm in 👍

Posted using Partiko Android

Well if the axeman is in, then I'm definitely in.

Why are the red bus and car attached... what does it meannnnnnnnnnn? So many mysteries!

I’m in bringing my shotgun

Yes! The destructozombie dreamteam!

Your post was upvoted by the @archdruid gaming curation team in partnership with @curie to support spreading the rewards to great content. Join the Archdruid Gaming Community at https://discord.gg/nAUkxws. Good Game, Well Played!

THANK-YOU! Very much appreciated.

I return once more as player 1!

What's the orange line?

The orange line is a hydraulic hose.

am staying out this time..but a be back. :)

OK, hoping to see you back soon! I'll miss you here.

to much to keep track of..so many comments lol

Use the spreadsheet to see everything at a glance. It is how I keep track.

sadly my game is a bit has longer comments so dont think this can work over there.

Woops! I think I replied to myself instead of to you.

I'm a bit confused... Are you saying MY game is too hard to follow because of all the comments or YOUR game? I link to my spreadsheet so that people can use it and see what updates I have made. I will update that spreadsheet as often as I can during the day. It will not always be up-to-date because people are adding new comments throughout the day, but I do my best.

no no. your game is fine. just to many comment on general over all the games post etc am in including my game. so problem reading them all so need to step back a bit.

Ah... OK, I think I understand. What you are saying is that you are spending too much time reading all the comments from BOTH games. I can understand that; I'm having much the same issues because I'm playing 3 of these games (I'm playing @simplegame 's game as well!). I'm spending way too much time trying to keep up with it all and still have some sort of real life away from the computer.

Hi @happyme!

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In our last Algorithmic Curation Round, consisting of 299 contributions, your post is ranked at #125.

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