Crypto Empire Game: Play and Earn!

in #steem6 years ago (edited)

As @SpiritualMax waves goodbye to his second armada, the ships raise anchor with all of the brave souls who will colonize the New World.

The ships carry the colonists, supplies, tools and soldiers, as the challenge will be beaten no matter the cost.

The valiant colonists know this.

After some months of sailing through the open seas, here are the colonists who disembarked on the New World this week:

They are now going to join the already playing colonists:

Other than these colony leaders, more people arrived to boost the Imperial Outpost for the campaign.

The Imperial Outpost has the current staff in it:

The colonists breathe in the fresh air and prepare to take their first steps into this brave New World!

Refreshing: The Rules!

The game is pretty simple.

Each colonist has his/hers own colony. At first, it is lackluster of course, but with time they'll develop into profitable hubs of trade, commerce, industry, or even war.

The turns are weekly and they are made of 4 distinct phases:

  • Resource Phase;
  • Colony Phase;
  • Action Phase;
  • Diplomacy Phase;

In each of these phases, you'll have different actions available depending on what you have at your disposal that turn (that week).

At any time, a user can state that he wants his colony to be inactive so it is paused in its current state. This is useful if the colonist doesn't want to play or wish to pause his colony suffering no risks.

His steem and sbd income are safe.

Let's Start!


@Amymya's Colony:

@amymya ventured into the forest to forage for edible stuff.

She found some berries, edible mushrooms, seaweed and even a bunch of mussels.

While she was foraging, she found a spot with the most beautiful flowers, and she has been selling them daily for a total income of 0.196 SBD and 0.017 STEEM this week.

Her colony has only one mouth to feed since she didn't hire a worker yet, but is that wise?

She came back to her colony with food that will last quite a bit for 1 settler (herself)

Resources Phase:
SP Delegated: 50SP (unused)
Week Colony Profits: 0.196 SBD and 0.017 STEEM
Wood: 5 (+0 this turn)
Stone: 5 (+0 this turn)
Food: 0 (+4 this turn)(-1 consumed: 1 settler)
Current Modifiers: Cold (-10% Production), Tired (no shelter, -20% Production.
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 50SP unused, @amymya has the choice to hire:

  • A Lumberjack;
  • A Forager;
  • A Miner;
  • A Builder;

With her current resources @amymya has the choice to build:

  • Fireplace (3 Wood) (uses 1 wood per turn)
  • Lean-to (Basic Shelter: 5 Wood, 5 Stone)

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
e) Build;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Anjkara's Colony:

@anjkara went foraging for food, but didn't have luck.

She gathered some herbs and some roots, but it seems her settlement's location isn't very rich in wildlife or flora.

On the other hand, she did notice it seems to be a prime spot for defense since she can spot whoever is approaching from all sides.

Anjkara found some reeds nearby, and has been selling them daily for a total profit of 1.006 SBD and 0.108 STEEM this week

Resources Phase:
SP Delegated: 500SP (450 SP Unused)
Week Colony Profits: 1.006 SBD and 0.108 STEEM
Wood: 5 (+10 this turn)
Stone: 5 (+0 this turn)
Food: 0 (+2 this turn)(-2 consumed: 2 settlers)
Current Modifiers: Cold (-10% Production), Tired (No shelter -20% Production)
Current Defense: 6 Defense (from 2 settlers)

Special Modifier: Prime Defense Location (+20% defense, -10% foraging)

Colony Phase:
With 450SP unused, @anjkara has the choice to hire:

  • 8 Lumberjack;
  • 8 Forager;
  • 8 Miner;
  • 8 Builder;
  • 1 Legionnaire; (+5 defense)

With her current resources @anjkara has the choice to build:

  • Fireplace (3 Wood) (uses 1 wood per turn)
  • Lean-to (Basic Shelter: 5 Wood, 5 Stone)

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
e) Build;

Other than that, you can hire a worker from the Imperial Outpost for 50SP each and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
@Underground's Overlord

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Bluntsmasha's Colony:

@bluntsmasha couldn't believe his luck when he found out there's a water hole close to his colony's location.

The wildlife there is abundant, and though he doesn't have the resources to hunt yet, he is seeing the potential in it.

He collected some seashels to sell daily for a profit of 0.196 SBD and 0.017 STEEM total this week.

He went back to his colony with food for both him and the miner he hired.

Resources Phase:
SP Delegated: 50SP (used)
Week Colony Profits: 0.196 SBD and 0.017 STEEM
Wood: 2 (+0 this turn)
Stone: 8 (+10 this turn)
Food: 0 (+5 this turn) (-2 consumed: 2 settlers)
Current Modifiers: Cold (-10% Production), Tired (No Shelter)
Current Defense: 6 Defense (from 2 settlers)

Special Modifier: Water Hole (+20% Foraging) (-10% Mining)

Colony Phase:
With 50SP used, @bluntsmasha has the choice to hire:

  • None

With his current resources @bluntsmasha has the choice to build:

  • None

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
TRADE ORDER: Sells 3 Stone for 3 Wood (Filled by @irwanumpal)

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@CarrieAllen's Colony:

@carrieallen went foraging with the builder she recently hired.

They were able to find some fruits and edible plants, and the builder helped carrying since he knew nothing about foraging in the first place.

However, he did find some interesting pebbles, something about them being conductive or whatever, Carrie sold them for a daily profit and made a total of 0.399 and 0.039 STEEM.

Resources Phase:
SP Delegated: 100SP (50 SP Used)
Week Colony Profits: 0.399 SBD and 0.039 STEEM
Wood: 5 (+0 this turn)
Stone: 5 (+0 this turn)
Food: 0 (+6 this turn) (-2 consumed: 2 settlers)
Current Modifiers: Cold (-10% Production), Tired (No Shelter -20% production)
Current Defense: 6 Defense (from 2 settlers)

Colony Phase:
With 50SP unused, @carrieallen has the choice to hire:

  • 1 Lumberjack;
  • 1 Forager;
  • 1 Miner;
  • 1 Builder;

With her current resources @carrieallen has the choice to build:

  • Fireplace (3 Wood) (uses 1 wood per turn)
  • Lean-to (Basic Shelter: 5 Wood, 5 Stone)

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
e) Build;

Builders tackle projects automatically.

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Sent a warm greeting to everyone

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Creativetruth's Colony: Truthville

As @creativetruth sings, his new brit singing lumberjack accompanies him, that is, right before @creativetruth ventures out on his quest to study the local fauna.

QUEST RESULT:
You came back to the colony tired, you couldn't map the surrounding fauna, there's simply too much variety to handle it alone. You made some progress though, maybe it would help if you brought more people.

Quest Completion: 10%

You and your lumberjack try to dig up some roots nearby to try and stay fed, but the lack of food is noticeable in your bodies.

Nevertheless, you find some earthworms to sell, netting you a weekly profit of 0.196 SBD and 0.017 STEEM

Resources Phase:
SP Delegated: 50SP (used)
Week Colony Profits: 0.196 SBD and 0.017 STEEM
Wood: 5 (+10 this turn)
Stone: 5 (+0 this turn)
Current Modifiers: Cold (-10% Production), Very Hungry (-50% Production) Tired (-20% Production)
Current Defense: 6 Defense (from 2 settlers)

Colony Phase:
With 50SP used, @creativetruth has the choice to hire:

  • None

With his current resources @creativetruth has the choice to build:

  • Fireplace (3 Wood) (uses 1 wood per turn)
  • Lean-to (Basic Shelter: 5 Wood, 5 Stone)

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
e) Build;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Named his Colony Truthville

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@cyber.explorer's Colony:

@cyber.explorer went out to forage. He found out his surroundings are dense in trees and make for a prime ground for ambushes so he was fearful.

Nevertheless, he was pleased to see so many trees, as that will be good in the long run.

He had plenty of luck foraging, getting fruits, berries, and even a squirrel.

At home, his miner was working on his stone and sold some surplus for a weekly profit of 0.499 SBD and 0.051 STEEM.

Resources Phase:
SP Delegated: 100SP (50SP unused)
Week Colony Profits: 0.499 SBD and 0.051 STEEM
Wood: 5 (+0 this turn)
Stone: 5 (+11 this turn)
Food: 0 (+4 this turn) (-2 consumed: 2 settlers)
Current Modifiers: Cold (-10% Production), Tired (No Shelter -20% production)
Current Defense: 6 Defense (from 2 settlers)

SPECIAL MODIFIER: Imperial Approval (+10% stone production)
Colony Phase:
With 50SP unused, @cyber.explorer has the choice to hire:

  • A Lumberjack;
  • A Forager;
  • A Miner;
  • A Builder;

With his current resources @cyber.explorer has the choice to build:

  • Fireplace (3 Wood) (uses 1 wood per turn)
  • Lean-to (Basic Shelter: 5 Wood, 5 Stone)

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
e) Build;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Wants to Buy Food

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Dawnsheree's Colony:

@dawnsheree went out to forage for some food. She had moderate success, but since she's the only settler in her colony, that food will last.

She also found some beautiful flowers she sold for a weekly profit of 0.054 SBD and 0.001 STEEM.

Resources Phase:
SP Delegated: 10SP (unused)
Week Colony Profits: 0.054 SBD and 0.001 STEEM
Wood: 5 (+0 this turn)
Stone: 5(+0 this turn)
Food: 0 (+3 this turn) (-1 consumed: 1 settler)
Current Modifiers: Cold (-10% Production), Tired (No Shelter -20% Production)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 10SP unused, @dawnsheree has the choice to hire:

  • No choice.

With his current resources @dawnsheree has the choice to build:

  • Fireplace (3 Wood) (uses 1 wood per turn)
  • Lean-to (Basic Shelter: 5 Wood, 5 Stone)

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
e) Build;

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Derangedvisions' Colony:

As @derangedvisions arrived a clearing on the outskirts of his colony, he found some really round pebbles he sold daily for a profit of 0.054 SBD and 0.003 STEEM this week.

He also found what he was looking for - food.

Since he is alone, he is happy to have it all for himself. One less thing to worry about.

Resources Phase:
SP Delegated: 15SP (unused)
Week Colony Profits: 0.054 SBD and 0.003 STEEM
Wood: 5 (+0 this turn)
Stone: 5 (+0 this turn)
Food: 0 (+3 this turn) (-1 consumed: 1 settler)
Current Modifiers: Cold (-10% Production), Tired (No Shelter -20% Production)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 15SP unused, @derangedvisions has the choice to hire:

  • No Choice

With his current resources @derangedvisions has the choice to build:

  • Fireplace (3 Wood) (uses 1 wood per turn)
  • Lean-to (Basic Shelter: 5 Wood, 5 Stone)

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
e) Build;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Dranren's Colony:

WARNING: NATIVE SPOTTED!

Paralized by fear, @dranren didn't take action.

Resources Phase:
SP Delegated: 50SP (unused)
Week Colony Profits: 0.196 SBD and 0.017 STEEM
Wood: 5 (+0 this turn)
Stone: 5 (+0 this turn)
Current Modifiers: Cold (-10% Production), Very Hungry (-50% Production) Tired (No Shelter -20 Production)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 50SP unused, @dranren has the choice to hire:

  • A Lumberjack;
  • A Forager;
  • A Miner;
  • A Builder;

With his current resources @dranren has the choice to build:

  • Fireplace (3 Wood) (uses 1 wood per turn)
  • Lean-to (Basic Shelter: 5 Wood, 5 Stone)

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@felander's Colony:

WARNING: NATIVE SPOTTED!

Paralized by fear, @felander didn't take action.

Resources Phase:
SP Delegated: 100SP (unused)
Week Colony Profits: 0.399 SBD and 0.039 STEEM
Wood: 5 (+0 this turn)
Stone: 5 (+0 this turn)
Current Modifiers: Cold (-10% Production), Very Hungry (-50% Production)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 100SP unused, @felander has the choice to hire:

  • 2 Lumberjack;
  • 2 Forager;
  • 2 Miner;
  • 2 Builder;

With his current resources @felander has the choice to build:

  • Fireplace (3 Wood) (uses 1 wood per turn)
  • Lean-to (Basic Shelter: 5 Wood, 5 Stone)

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
e) Build;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@frank1in's Colony:

As @frank1in arrived alone, he went in search for a clearing.

After finding a good spot, he cleared out the grounds in order to establish his colony's perimeter and he sold what he found daily for a total income of 0.007 SBD and 0.066 STEEM this week.

He also kept a surplus of wood and stone to get started.

Resources Phase:
SP Delegated: 205SP (unused)
Week Colony Profits: 1.252 SBD and 0.091 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 205SP unused, @irwanumpal has the choice to hire:

  • 4 Lumberjack;
  • 4 Forager;
  • 4 Miner;
  • 4 Builder;

With his current resources @irwanumpal has the choice to build:

  • No choice.

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@irwanumpal's Colony:

@irwanumpal grabbed his axe and went off with his two woodcutters to fall some trees.

They collected a lot of wood, so next week when it'll be processed they'll be able to build stuff, or so they hope.

They are getting hungry though, so they'll probably not do as well working.

The wood had some moss @irwanumpal sold this week for a total of 0.399 SBD and 0.039 STEEM

Resources Phase:
SP Delegated: 100SP (used)
Week Colony Profits: 0.399 SBD and 0.039 STEEM
Wood: 8 (+23 this turn)
Stone: 2 (+0 this turn)
Current Modifiers: Cold (-10% Production), Very Hungry (-50% Production)
Current Defense: 7 Defense (from 3 settlers)

Colony Phase:
With 0SP unused, @irwanumpal has the choice to hire:

  • None

With his current resources @irwanumpal has the choice to build:

  • Fireplace (3 Wood) (uses 1 wood per turn)

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
e) Build;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Traded Wood for Stone with @bluntsmasha

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@jan23com's Colony:

As @jan23com arrived alone, he went in search for a clearing.

After finding a good spot, he cleared out the grounds in order to establish his colony's perimeter and he sold what he found daily for a total income of 0.007 SBD and 0.000 STEEM this week.

He also kept a surplus of wood and stone to get started.

Resources Phase:
SP Delegated: 4SP (unused)
Week Colony Profits: 0.007 SBD and 0.000 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 5SP unused, @jan23com has the choice to hire:

  • No Choices

With his current resources @jan23com has the choice to build:

  • No choice.

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Kimaben's Colony:

WARNING: NATIVE SPOTTED!

Paralized by fear, @kimaben didn't take action.

Resources Phase:
SP Delegated: 4SP (unused)
Week Colony Profits: 0.01 SBD and 0.000 STEEM
Wood: 5 (+0 this turn)
Stone: 5 (+0 this turn)
Current Modifiers: Cold (-10% Production), Very Hungry (-50% Production)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 4SP unused, @kimaben has the choice to hire:

  • No Choices

With his current resources @kimaben has the choice to build:

  • No choice.

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Kryptocek's Colony:

@kryptocek headed back to his colony with his 2 new settlers, one builder and one miner.

The miner started working right away, and the builder sat idle waiting for a project to appear.

As for the colonist himself, he went to gather some food, but was unlucky. He couldn't find much, but what he did find was nutritive so overall it was an average result.

Being hungry doesn't help.

He also found some old nails he sold to the outpost's smelter every day for a weekly profit of 0.399 SBD and 0.039 STEEM.

Resources Phase:
SP Delegated: 100SP (used)
Week Colony Profits: 0.399 SBD and 0.039 STEEM
Wood: 5 (+5 this turn)
Stone: 5 (+10 this turn)
Food: 0 (+3 this turn) (-3 consumed: 3 settlers)
Current Modifiers: Cold (-10% Production), Tired (No Shelter)
Current Defense: 7 Defense (from 3 settlers)

Colony Phase:
With 100SP used, @kryptocek has the choice to hire:

  • None

With his current resources @kryptocek has the choice to build:

  • Fireplace (3 Wood) (uses 1 wood per turn)
  • Lean-to (Basic Shelter: 5 Wood, 5 Stone)

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
e) Build;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Maverickinvictus' Colony:

QUEST RESULT:
You came back to the colony tired, you couldn't map the surrounding fauna, there's simply too much variety to handle it alone. You made some progress though, maybe it would help if you brought more people.

Quest Completion: 10%

Back in the colony, the foragers have been hard at work, and scored enough supplies for the colony to last a bit.

The lumberjack was busy getting some wood.

Your colony's weekly profits were 1.065 SBD and 0.077 STEEM.

Resources Phase:
SP Delegated: 175SP (150 SP used)
Week Colony Profits: 1.065 SBD and 0.077 STEEM
Wood: 5 (+10 this turn)
Stone: 5 (+0 this turn)
Food: 0 (+10 this turn) (-4 consumed: 4 settlers)
Current Modifiers: Cold (-10% Production), Tired (No Shelter -20% Production)
Current Defense: 8 Defense (from 4 settlers)

Colony Phase:
With 25SP unused, @maverickinvictus has the choice to hire:

  • None

With his current resources @maverickinvictus has the choice to build:

  • Fireplace (3 Wood) (uses 1 wood per turn)
  • Lean-to (Basic Shelter: 5 Wood, 5 Stone)

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
e) Build;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Trading Conversations with @moneyinfant

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Minersean's Colony:

@minersean focused his efforts in foraging food, and not only did he succeed at that he has been selling accorns daily for a weekly profit of 0.014 SBD.

Resources Phase:
SP Delegated: 5SP (unused)
Week Colony Profits: 0.014 SBD and 0.000 STEEM
Wood: 5 (+0 this turn)
Stone: 5 (+0 this turn)
Food: 0 (+4 this turn) (-1 consumed: 1 settler)
Current Modifiers: Cold (-10% Production), Tired (No Shelter -20% Production)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 5SP unused, @minersean has the choice to hire:

  • No Choice

With his current resources @minersean has the choice to build:

  • Fireplace (3 Wood) (uses 1 wood per turn)
  • Lean-to (Basic Shelter: 5 Wood, 5 Stone)

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
e) Build;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Moneyinfant's Colony:

@moneyinfant hired 1 lumberjack and 1 forager and immediately tasked them to work.

His colony has to grow, and so nobody can slack. He grabbed a pickaxe and went mining.

The colony's income this week was 0.399 SBD and 0.039 STEEM.

Resources Phase:
SP Delegated: 100SP (used)
Week Colony Profits: 0.399 SBD and 0.039 STEEM
Wood: 5 (+10 this turn)
Stone: 5 (+4 this turn)
Food: 0 (+5 this turn) (-3 consumed: 3 settlers)
Current Modifiers: Cold (-10% Production), Tired (no shelter);
Current Defense: 7 Defense (from 3 settlers)

Colony Phase:
With 100SP used, @moneyinfant has the choice to hire:

  • None

With his current resources @moneyinfant has the choice to build:

  • Fireplace (3 Wood) (uses 1 wood per turn)
  • Lean-to (Basic Shelter: 5 Wood, 5 Stone)

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
e) Build;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Trade Conversations with @maverickinvictus

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Norwegianbikeman's Colony:

As @norwegianbikeman arrived alone, he went in search for a clearing.

After finding a good spot, he cleared out the grounds in order to establish his colony's perimeter and he sold what he found daily for a total income of 0.149 SBD and 0.006 STEEM this week.

He also kept a surplus of wood and stone to get started.

Resources Phase:
SP Delegated: 100SP (unused)
Week Colony Profits: 0.149 SBD and 0.006 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 100SP unused, @norwegianbikeman has the choice to hire:

  • 2 Lumberjack;
  • 2 Forager;
  • 2 Miner;
  • 2 Builder;

With his current resources @norwegianbikeman has the choice to build:

  • No choice.

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@onepercentbetter's Colony:

As @onepercentbetter arrived alone, he went in search for a clearing.

After finding a good spot, he cleared out the grounds in order to establish his colony's perimeter and he sold what he found daily for a total income of 0.01 SBD and 0.000 STEEM this week.

He also kept a surplus of wood and stone to get started.

Resources Phase:
SP Delegated: 5SP (unused)
Week Colony Profits: 0.01 SBD and 0.000 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 15SP unused, @onepercentbetter has the choice to hire:

  • No Choice

With his current resources @onepercentbetter has the choice to build:

  • No choice.

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Phelimint's Colony:

As @phelimint arrived back on his colony, he puts his lumberjack and miner to work and tried his luck at foraging.

He noticed there was plenty of food and wood surrounding his area, but close to no stone.

He kept this in mind as he returned home with a bag full of food.

He could even have brought more if he wasn't weak from hunger and cold.

His colony's income this week was 0.923 SBD and 0.077 STEEM

Resources Phase:
SP Delegated: 250SP ( 100 SP used)
Week Colony Profits: 0.007 SBD and 0.095 STEEM
Wood: 5 (+10 this turn)
Stone: 5 (+10 this turn)
Food: 0 (+4 this turn) (-3 consumed: 3 settlers)
Current Modifiers: Cold (-10% Production), Tired (No Shelter -20% Production)
Current Defense: 7 Defense (from 3 settlers)

SPECIAL MODIFIER: Forest Colony (+10% Food, +10% Wood, -20% Stone)

Colony Phase:
With 150SP unused, @phelimint has the choice to hire:

  • 3 Lumberjack;
  • 3 Forager;
  • 3 Miner;
  • 3 Builder;

With his current resources @phelimint has the choice to build:

  • Fireplace (3 Wood) (uses 1 wood per turn)
  • Lean-to (Basic Shelter: 5 Wood, 5 Stone)

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
e) Build;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Sent warm greetings to every colony

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Phgnomo's Colony:

@phgnomo went out to forage for food, but he spotted a wild bear!

With no chances to beat the creature, he had to retreat and got nothing for that day. The other days of the week went normal, but he was afraid of every noise.

His collection efforts earned him some supplies and a week's profit of 0.054 SBD and 0.003

Resources Phase:
SP Delegated: 15SP (unused)
Week Colony Profits: 0.054 SBD and 0.003 STEEM
Wood: 5 (+0 this turn)
Stone: 5 (+0 this turn)
Food: 0 (+2 this turn) (-1 consumed: 1 settler)
Current Modifiers: Cold (-10% Production), Tired (No Shelter -20% Production)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 15SP unused, @phgnomo has the choice to hire:

  • No Choice

With his current resources @phgnomo has the choice to build:

  • Fireplace (3 Wood) (uses 1 wood per turn)
  • Lean-to (Basic Shelter: 5 Wood, 5 Stone)

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
e) Build;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Royaleagle's Colony:

As @royaleagle arrived alone, he went in search for a clearing.

After finding a good spot, he cleared out the grounds in order to establish his colony's perimeter and he sold what he found daily for a total income of 0.025 SBD and 0.000 STEEM this week.

He also kept a surplus of wood and stone to get started.

Resources Phase:
SP Delegated: 10SP (unused)
Week Colony Profits: 0.025 SBD and 0.000 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 10SP unused, @royaleagle has the choice to hire:

  • None

With his current resources @royaleagle has the choice to build:

  • No choice.

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Saliv8's Colony:

@saliv8 hired a forager to get him some food, and then tried to hire a miner but noticed he had 45 SP left and an additional worker would cost 50 SP.

He went back into his colony and went to cut some wood. He had moderate results.

His colony yielded him a weekly profit of 0.378 SBD and 0.037 STEEM this week.

Resources Phase:
SP Delegated: 95SP (45SP unused)
Week Colony Profits: 0.378 SBD and 0.037 STEEM
Wood: 5 (+3 this turn)
Stone: 5 (+0 this turn)
Food: 0 (+5 this turn) (-2 consumed: 2 settlers)
Current Modifiers: Cold (-10% Production), Tired (No Shelter -20% Production)
Current Defense: 6 Defense (from 2 settlers)

Colony Phase:
With 45SP unused, @saliv8 has the choice to hire:

  • None

With his current resources @saliv8 has the choice to build:

  • Fireplace (3 Wood) (uses 1 wood per turn)
  • Lean-to (Basic Shelter: 5 Wood, 5 Stone)

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
e) Build;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Sames's Colony:

@sames went to forage for food and he kept hearing drums playing in the distance.

He shiver at the thought of those being the natives.

Nonetheless, he was really lucky and found a good patch of berry bushes.

He also found some interesting plants he sold daily this week for a profit of 0.05 SBD

Resources Phase:
SP Delegated: 50SP (unused)
Week Colony Profits: 0.05 SBD and 0.000 STEEM
Wood: 5 (+0 this turn)
Stone: 5 (+0 this turn)
Food: 0 (+4 this turn) (-1 consumed: 1 settler)
Current Modifiers: Cold (-10% Production), Tired (-20% production)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 50SP unused, @sames has the choice to hire:

  • 1 Lumberjack;
  • 1 Miner;
  • 1 Forager;
  • 1 Builder;

With his current resources @sames has the choice to build:

  • Fireplace (3 Wood) (uses 1 wood per turn)
  • Lean-to (Basic Shelter: 5 Wood, 5 Stone)

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
e) Build;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Simplymike's Colony:

@simplymike decided it was better not to hire a worker last turn, as to keep his options open.

He started by foraging, and he had moderate results. He found some interesting pebbles near a creek he has been selling daily for a profit of 0.299 SBD and 0.017 STEEM this week.

Resources Phase:
SP Delegated: 50SP (unused)
Week Colony Profits: 0.299 SBD and 0.017 STEEM
Wood: 5 (+0 this turn)
Stone: 5 (+0 this turn)
Current Modifiers: Cold (-10% Production), Tired (No Shelter -20% Production)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 50SP unused, @simplymike has the choice to hire:

  • A Lumberjack;
  • A Forager;
  • A Miner;
  • A Builder;

With his current resources @simplymike has the choice to build:

  • Fireplace (3 Wood) (uses 1 wood per turn)
  • Lean-to (Basic Shelter: 5 Wood, 5 Stone)

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Stephen.king989's Colony:

@stephen.king989 still didn't hire any worker.

He ventured out into the jungle to forage some food and everything went as expected.

His week's earnings were 0.802 SBD and 0.086 STEEM

Resources Phase:
SP Delegated: 200SP (unused)
Week Colony Profits: 0.802 SBD and 0.086 STEEM
Wood: 5 (+0 this turn)
Stone: 5 (+0 this turn)
Food: 0 (+3 this turn) (-1 consumed: 1 settler)
Current Modifiers: Cold (-10% Production), Tired (No Shelter)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 200SP unused, @stephen.king989 has the choice to hire:

  • 4 Lumberjack;
  • 4 Forager;
  • 4 Miner;
  • 4 Builder;

With his current resources @stephen.king989 has the choice to build:

  • Fireplace (3 Wood) (uses 1 wood per turn)
  • Lean-to (Basic Shelter: 5 Wood, 5 Stone)

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
e) Build;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Svkrulze's Colony:

QUEST RESULT:
You came back to the colony tired, you couldn't map the surrounding fauna, there's simply too much variety to handle it alone. You made some progress though, maybe it would help if you brought more people.

Quest Completion: 10%

Back in the colony, you're hungry, but now you also feel tired.

Resources Phase:
SP Delegated: 20SP (unused)
Week Colony Profits: 0.003 SBD and 0.051 STEEM
Wood: 5 (+0 this turn)
Stone: 5 (+0 this turn)
Current Modifiers: Cold (-10% Production), Very Hungry (-50% Production) Tired (No Shelter -20% Production)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 20SP unused, @svkrulze has the choice to hire:

  • No Choice

With his current resources @svkrulze has the choice to build:

  • Fireplace (3 Wood) (uses 1 wood per turn)
  • Lean-to (Basic Shelter: 5 Wood, 5 Stone)

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
e) Build;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Swolesome's Colony:

@swolesome hired a builder and went out to forage some food.

He heard drums in the distance and was terrified with the idea of it being cannibals.

He heard screams too, which confirmed the fact... seems like they are cooking dinner.

The foraging went poorly, and during this week, his colony netted him 0.196 SBD and 0.017.

His builder sat idle this turn.

Resources Phase:
SP Delegated: 50SP (used)
Week Colony Profits: 0.196 SBD and 0.017 STEEM
Wood: 5 (+0 this turn)
Stone: 5 (+0 this turn)
Food: 0 (+2 this turn) (-2 consumed: 2 settlers)
Current Modifiers: Cold (-10% Production), Tired (No Shelter)
Current Defense: 6 Defense (from 2 settlers)

Colony Phase:
With 50SP used, @swolesome has the choice to hire:

  • None

With his current resources @swolesome has the choice to build:

  • Fireplace (3 Wood) (uses 1 wood per turn)
  • Lean-to (Basic Shelter: 5 Wood, 5 Stone)

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
e) Build;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Sent a message to @yabapmatt asking for food.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@theb0red1's Colony:

As @theb0red1 arrived alone, he went in search for a clearing.

After finding a good spot, he cleared the grounds with his rake in order to establish his colony's perimeter and he sold what he found daily for a total income of 0.607 SBD and 0.04 STEEM this week.

He also kept a surplus of wood and stone to get started.

Resources Phase:
SP Delegated: 100SP (unused)
Week Colony Profits: 0.607 SBD and 0.04 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 100SP unused, @theb0red1 has the choice to hire:

  • 2 Lumberjack;
  • 2 Forager;
  • 2 Miner;
  • 2 Builder;

With his current resources @theb0red1 has the choice to build:

  • No choice.

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Underground's Colony:

Pushed by his Overlord @Anjkara, he ventured out alone in search for the natives.

He found them... they were the CANNIBALS.

He found a small patrol of 4 spearmen, with a total of 12 Defense, but unarmed and alone, he had no chance.

He was cooked and eaten, the cannibals playing their drums so loud the closest colonies could hear.

His earnings will be sent to his relatives.

@Therealwolf's Colony:

As @therealwolf arrived alone, he went in search for a clearing.

After finding a good spot, he cleared out the grounds with axe and pick in order to establish his colony's perimeter and he sold what he found daily for a total income of 6.121 SBD and 0.472 STEEM this week.

He also kept a surplus of wood and stone to get started.

Resources Phase:
SP Delegated: 1000SP (unused)
Week Colony Profits: 6.121 SBD and 0.472 STEEM
Wood: 0 (+5 this turn)
Stone: 0 (+5 this turn)
Current Modifiers: Cold (-10% Production), Hungry (-30% Production)
Current Defense: 5 Defense (from Colonist)

Colony Phase:
With 1000SP unused, @therealwolf has the choice to hire:

  • 20 Lumberjack;
  • 20 Forager;
  • 20 Miner;
  • 20 Builder;
  • 1 Carpenter;
  • 1 Farmer;
  • 1 Smelter;
  • 1 Architect;
  • 4 Legionnaires (5 Defense each)
  • 1 Legate (25 Defense)

With his current resources @therealwolf has the choice to build:

  • None

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

@Yabapmatt's Colony:

5 Lumberjacks, 5 Miners, 5 Foragers and 5 Builders make their way towards their workstations and start grinding.

@yabapmatt went in search of the natives but found nothing until he heard a loud crack. He felt a bit paranoyed and decided it was time to go back.

After arriving and hearing the news about @underground, he felt relieved he was lucky this time.

His colony worked full steem ahead and got him some good numbers. This week yielded 4.037 SBD and 0.453 STEEM

Resources Phase:
SP Delegated: 1000SP (used)
Week Colony Profits: 4.037 SBD and 0.453 STEEM
Wood: 5 (+50 this turn)
Stone: 5 (+50 this turn)
Food: 0 (+25 this turn) (-21 consumed: 21 settlers)
Current Modifiers: Cold (-10% Production), Tired (No Shelter -20% Production)
Current Defense: 26 Defense (from 21 settlers)

Colony Phase:
With 1000SP used, @yabapmatt has the choice to hire:

With his current resources @yabapmatt has the choice to build:

  • Fireplace (3 Wood) (uses 1 wood per turn)
  • Lean-to (Basic Shelter: 5 Wood, 5 Stone)

Action Phase:

Choose One:

a) Embark on a Quest;
b) Forage for Food;
c) Mine for Stone;
d) Harvest Wood;
e) Order 5 Lumberjacks to Study New Tech
f) Order 5 Miners to Study New Tech
g) Order 5 Builders to Study New Tech
h) Order 5 Foragers to Study New Tech
i) Build

Other than that, you can hire a worker from the Imperial Outpost for 50SP and task him to one of these actions as well.

Diplomacy Phase:

Player Side:
Feel free to strike deals with other players.

Native Side:
First Contact Quest Needed

Your Colony Awaits your Command

The Imperial Outpost:

You approach the Imperial Outpost and look at the Quest Pannel.

Here are the Quests Available this week:

Quest 1: First Contact

Venture into the deep jungle and try to find one of the native Tribes.
Difficulty: Medium
Danger: Medium
Reward: 5 SBD

Quest 2: Find Treasure

Embark on an adventure to find out about the New World's Emerald Caves. Bring them in for the Empire.
Difficulty: Very Hard
Danger: Medium
Reward: 15 SBD

Quest 3: Study Fauna

The Emperor needs to know what kind of animal is present on the New World's Jungles.
Difficulty: Easy
Danger: Low
Reward: 1 SBD


In Conclusion:

And the game is on!

Pick your actions and Godspeed!


ALL POST REWARDS FROM THIS POST GO TO THE DELEGATORS!


Images are Screenshots from Modded Skyrim and Tyranny

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I'm going to add the question phase which starts right now!

  1. It seems like after you hire workers it takes them 1 full turn/week to even get started working, is that right? So even though i hired them last week, they start working now, and next week I'll actually get stuff from them.

  2. If i fire a worker now, then i assume i will get nothing from them even though i hired them last week? Or will I get production from them and next week they will be gone and i can hire someone else?

  3. On the action phase it says I can only choose one option - does that mean that if i order 5 miners to study new tech that i can't embark on a quest or order any other types of workers to study anything?

  4. One of the options in the action phase is "build". So does this mean that if I choose to build something in the colony phase I have to choose "build" as my one action in the action phase?

Sorry as always for all the questions but i'm still quite confused about how all of this works...it's holding me back from delegating more at this time.

Hey man! Cool questions.

  1. You order to hire on one turn, they start working the next one, resources processed the next one and subsequent. Correct.

  2. Fire a worker now and hire another you will still get the resources from the one you fired because they were upcoming. And you will have the new one start as if you would hire him normally.

  3. You can choose one for your (hero) the colonist. You can either choose one tech or perform an action.

  4. The "Build" option is if you want to build something with your hero. If you don't have a builder you have to build it yourself. If you have a builder then they'll build. These buildings are completed in 1 turn, but on more advanced ones you get more speed with more builders and you can choose to help them yourself. You'll be notified if a building takes longer than 1 week.

Thanks for the questions Matt... Good for another FAQs post.

thanks for asking these questions. I don't know how it all works either. I just assumed I'd hired a lazy worker :P

I choose for myself to forage for food.

I would also like to hire a lumberjack and have him harvest wood.

Also, I would like to hire a miner and have him harvest stone.

Thanks!

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Ok for this week

Fire one forager
Retain 1 forager - need to keep a steady supply of grub
Retain 1 lumber jack - need that fire to never go out and increase productivity
Hire 1 builder and build 1 lean-to - need some shelter and some privacy if one of the workers is a strapping red headed female that needs to burn off some excess energy and for morale.

Action Phase
Build fireplace using the skills that he acquired as a Boy Scout and toast some acorns and nuts found in the failed quest.

Head over to @derangedvisions to drink some Half and Half dark and pale ale in memory of @underground

We talk about how Undie as he liked bedding Tavern wenches that he bedded a ladyboy once and ran out of the room shouting as he told that the wench tried to stick it in him!!

ah good times, good times indeed.

He is now poop fertilzing the soil near the Natives' village and will help grow the trees that will become future cornerstone of the Empire.

Resource Phase:
Hi my trade with @irwanumpal was mixed up, i was selling the 3 stone to receive 3 wood.

Colony Phase:
I would like to use 5 wood and 5 stone to learn to build a shelter.
Send myself to forage food.

Action Phase:
Send my miner to mine stone.

Diplomacy Phase:
I also have a trade offer for anyone who is interested. I'm selling 5 stone in return i would like 2 food and 3 wood.

I hereby order one builder to build a lean-to (and it better be a good one!) and my other four builders are summoned to accompany me on a great quest to venture deep into the jungle and see if there are any indigenous peoples living nearby.

Out of character note/question - @spiritualmax please let me know if it's a good idea to take builders with me on a quest or if it's better to fire them and hire workers from the imperial outpost or 1 legionnaire...the legionnaire appears to cost 250 SP and have 5 defense which is the same as 5 workers so it doesn't make much sense why you would ever hire a legionnare but let me know if i'm missing something

I also send a raven with the following message to the imperial outpost:

To his majesty, the exalted Emperor,

I have been in contact with some wealthy aristocrats back home who may wish to invest great fortunes into my colony and to support the growth of this great empire; however, they feel that there is currently too much uncertainty surrounding this new land to warrant such an investment.

As such, I am looking to you to provide guidance and protection to help ensure the survival and success of my colony in order to address my investors' concerns. I look forward to your response and am deeply grateful for anything you may provide.

Your humble servant, @yabapmatt

OOC: Legionnaires have 5 defense, they are harder to kill, 5 workers would do the same stats wise but it's easy to have them die, plus Legionnaires can be trained to use weapons, you still don't have weapons but one day you'll have them. Taking the builders is a good idea as they aren't great but do add 5 defense.

Dear Yabapmatt,

As the most promising colony as of the date, the Empire is thrilled to have your enthusiasm and your investors' attention.

As such, I'm ordering @eonwarped to stop collecting taxes on your colony for 5 turns.

That will leave you with an income of 1 gold coin per turn, which you are fit to use to grease some palms.

Regards,
SpiritualMax

Dear Emperor SpiritualMax,

News of your generous offer has travelled quickly and investment into my colony and the new empire has increased 150%! I am looking forward to putting the new investment to good use in the coming weeks. Thank you very much for your support, and long live the empire!

Your humble servant, @yabapmatt

Dear Yabapmatt,

I find it that your rewards will please you.

Cheers

I would like to forage for resources.
Can I study the fauna while I forage for food?


I do this in the real world... The best way to know what you should be eating and not is to study what the animals are eating.


If another colony has a fire, can I warm up by it if they allow me?

Will you also clarify are the rewards listed above in terms of sbd and steem; it that just added to the daily payout?

Hey! After you return from foraging, feel free to pop by our place. No fire, but we'll have a superbly built lean-to and a few warm bodies.

Good luck finding some vittles!

Either Forage or go on a quest.

I would like to forage please.

FOUL!

No way I'd ever go anywhere un-armed, not even in your skuttle-boats MAX :P

this is BS!

is that why my earning are down?
oops, Posting for the Undie account LOL

Hmm since this is a game maybe you can respawn and start back to square 1

No weapon crafted = unarmed :)

LMAO XD I know... you left all your guns at home, silly. Sorry I got you killed and eaten by cannibals :S

Here ye, here ye!

We, the Colony of Truthville, mourn the death of @underground. He was a fine agent, but now he is barbeque dinner for the cannibals. This is totally unacceptable. The cannibals will have to be dealt with, and @underground's death will not be for naught. His name will be cherished for all time. A true hero.

It has come to my attention that the singing lumberjack I hired may have been an illegal citizen of the Empire, and he may have been colluding with the cannibals. There are some who even say that his actions may be linked to jeopardizing the security of @underground on his mission, which ultimately caused this unfortunate death. This matter will be investigated. This could be fake news, but I can't take any chances with my closest advisers being so close to me and my family.

Lumberjack, YOU'RE FIRED!

My lumberjack will not be given his pension or food stamps. He will be exiled beyond the borders of our colony immediately, and I will not be aiding any other colonies offering him sanctuary status. One day I will build a great big wall, and it will defend our borders from cannibals, and we will have a great colony.

Until then, we will be cutting taxes, and bring new jobs to our colony next week. One new job opening specifically. That's a 100% increase from zero right now. It will be amazing. There will be no increase to the minimum wage, to keep taxes down. This week, I've decided to hire an Imperial Worker, who is properly vetted, hard working, eats less I hope, and it will be a temporary assignment. This Imperial Worker is going to build a lean-to for my colony, and it will be fantastic. You're gonna love it.

In the meantime, I'm going to bring food back to the colony. We're gonna put food on the table, and it will last us at least until the next budget meeting.

We're also opening trade relations with our neighbors. I'm taking tariffs off the table, so we can trade one-for-one any resource you want. If you want our wood, you can have it for a fair price. In return, we want imports of Chinese food. I've tried it, and it's very good. We'll also settle for fruits, berries, nuts, and acorns, or something just as good, as long as it isn't made from human flesh. We are pro-life, and always will be.

You may now return to your labors. Thank you.

Actions:

  • Fire Lumberjack, and Hire a temporary Imperial Worker to Build: Lean-To
  • Forage for Food
  • Diplomacy: Offering one-to-one trade of up to 5 lumber in exchange for food. Any player.

here at N.B.M farms and Forager inc.

we are THE best at forager acorns and all the best goodis.
We have just started our services, so we dont have a completely overview
of the warehouse facilities just yet.
but we are interested in and making greats deal in the future.

looking forward to the cooperation
ceo. norwegianbikeman

I always loved Norwegians. They are nice people.

Diplomacy: Trade 1 lumber for 1 food with @norwegianbikeman.

Hope that helps you build something nice.

Best Comment Ever :D

I would very much like to build a lean-to in a high-up place to make sure that I won't get flooded when it rains. I'd prefer to build it in a bit sheltered place, so that natives wouldn't find it immediately (scared of the cannibals).

Is there a way for me to scout out my immediate surroundings (aka looking around) to see if there's a spot maybe near a mountain where I can build my lean-to against, whilst still hidden? Being against a mountain would also help keep my food cold and dry so it doesn't spoil!

Your colony is static, the picture represents it, you already have a spot chosen. Building the lean-to it is!

Ah alright, just wanted to make sure I don't get any unfortunate events ^^. Thanks for clearing it up!

I will like to hire a miner.
And I like to build a Basic Shelter: 5 Wood, 5 Stone)

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