Zombie Adventure - Game 32 - Day 22 (Jan. 14, 2019)
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Objective: During the calamity of evacuating the town, the head of the university research dept. left some very important samples behind in the lab's safe. Retrieve those samples.
Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.
Players can see a spreadsheet with their inventory and health here:
ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing
This game is already in progress, however we can still have new players join.
The Rules of this game can be found here:
ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://steemit.com/gaming/@happyme/zombie-adventure-game-32-sign-up-here
Prizes:
Everyone who plays gets daily up-votes on their comments. (Delegating SP will increase the vote value! This is way superior to SBI, so a good investment for ROI).
Winners can also 3D-print their own "survival" token using this link.
And
Winners may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)
![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)
Zombie Turn after the players made their moves:
All zombies pre-existing on the board move.
Zombies spawn at spawn sites (square map):
Left rolls a 2 - nothing
Top rolls a 3 - walker
Right rolls a 3 - walker
Zombies spawn at spawn sites (tall map):
Lower left rolls a 4 - walker
Upper left rolls a 6 - hulk
Upper right rolls a 4 - walker
Because this is such a large map, please use the template below (copy, paste, edit).
### Player No. (order No.)
Bonus roll
@
rolld20
Action 1:
Action 2:
Action 3:
Simplified Delegations to @happyme
Get votes roughly 10 times the value of your delegation. (10% extra VP for each 100 Steem delegated.)
50 SP | 100 SP | 150 SP | 200 SP | 500 SP | 1000 SP
Re-claim your delegation from @happyme
Remove delegation
For more options, read the comments section for a script you can use.
Player 4 (1st to move) :
You use your key to open the safe. Congratulations! You have recovered the samples. The main objective of the game has been met. We can end the game here or continue. If we should continue, do you wish to have everyone leave the board or play just long enough to open the chest?
Congratulations @happyme ! Your post received a small upvote from @ongame as incentive for sharing gaming content.
Want to know more about Ongame.io ? Join us now!
The world is saved!
I think everyone would die of non-closure if we left before opening the treasure chest... it's the cornerstone of all adventuring parties...
The 'Easter Egg' MUST be found!
Shake shake shake, you roll the 20-sided die.
You rolled a 6.
Player 2 (2nd to move) :
Shake shake shake, you roll the 20-sided die.
You rolled a 3.
Player 9 (8th)
Bonus roll @rolld20
Action 1: Use the rifle to shoot at the hulk to the west.
Action 2: Keep shooting until it is dead or shoot the walker to the east. @rolltwodice
Action 3: As above or shoot the hulk to the west. @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 2.
Congratulations @happyme ! Your post received a small upvote from @ongame as incentive for sharing gaming content.
Want to know more about Ongame.io ? Join us now!
Shake shake shake, you roll the 20-sided die.
You rolled a 7.
You blow on two 6-sided dice, and throw:
First die lands...
You rolled a 1.
Second die lands...
You rolled a 5.
Player 11 (3rd)
Bonus roll @rolld20
Action 1: Shoot the walker to the east using the shotgun. @rolltwodice
Action 2: Again if required, otherwise, move east and off the board.
Action 3: If walker was not killed with the first shot stay until killed.
Shake shake shake, you roll the 20-sided die.
You rolled a 4.
You blow on two 6-sided dice, and throw:
First die lands...
You rolled a 6.
Second die lands...
You rolled a 2.
Players 1&5(4th&5th)
Bonus roll @rolld20
Action 1: Move south.
Action 2: Run through the tunnel.
Action 3: Exit the tunnel into the long map.
Shake shake shake, you roll the 20-sided die.
You rolled a 3.
Player 6 (6th)
Bonus roll @rolld20
Action 1: Move north
Action 2: Move north
Action 3: Skip unless the bonus is an extra action; in that case move west and off the board.
Shake shake shake, you roll the 20-sided die.
You rolled a 5.
Player 10 (9th)
Bonus roll @rolld20
Action 1: Use the shotgun to shoot at the hulk to the south.
Action 2: Shoot again. @rolltwodice
Action 3: Move north.
Shake shake shake, you roll the 20-sided die.
You rolled a 2.
You blow on two 6-sided dice, and throw:
First die lands...
You rolled a 6.
Second die lands...
You rolled a 5.
Player 12 (10th)
Bonus roll @rolld20
Action 1: Use the CZ 550 to shoot at the walker to the east.
Action 2: Shoot again or at the hulk to the west. @rolltwodice
Action 3: Shoot at what is left alive. @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 6.
Shake shake shake, you roll the 20-sided die.
You rolled a 15.
You blow on two 6-sided dice, and throw:
First die lands...
You rolled a 6.
Second die lands...
You rolled a 5.
Hi @happyme!
Your post was upvoted by @steem-ua, new Steem dApp, using UserAuthority for algorithmic post curation!
Your UA account score is currently 4.062 which ranks you at #3442 across all Steem accounts.
Your rank has improved 13 places in the last three days (old rank 3455).
In our last Algorithmic Curation Round, consisting of 248 contributions, your post is ranked at #142.
Evaluation of your UA score:
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