Zombie Adventure - Game 32 - Sign up here

in #gaming6 years ago

(So sorry about the delay. We had a wind storm that knocked trees down all over the place. My power was out for 3 nights and I had no way to access the Internet. We just got the power back a few minutes ago. The lights coming on woke me up. It is Winter here and it is COLD in the house, but starting to warm up now.)

For Science

During the calamity of evacuating the town, the head of the university research dept. left some very important samples behind in the lab's safe. Are there any brave souls available who would risk their lives to retrieve those samples?

A new game will start as soon as we have enough players. Please sign up in the replies section below. (This game has an "Easter Egg".)

If you are just seeing this for the first time and would like to play, it would probably help to look at the way the previous games went in order to get a feel for how things work.

ZombiPlayers3.png

This is sort of a board game and in its current rendition can take up to 12 players at a time. It will require daily participation. If you are interested in playing, please sign up as a reply to this post. The first 12 players to sign up get to participate. If there are less than 12 players signed up after 24 hours of this post going up, it will either begin with those players or be postponed if less than 3 sign up.

Rules

Each player will have 3 actions per turn. An action is a move of 1 space, a trade with another player in the same square, an offensive action (fighting), picking up an objective or item, a search or breaking down a door or other barrier.
After all players have completed their 3 actions the zombies will take their turn. Zombies will spawn at locations marked "spawn zone" and any zombies already on the board will move or if in range, attack.

Runners (R) will move 2 squares per action.
Walkers (W) and Hulks (H) will move one square per action.
ALL zombies get just 1 action per turn and will move towards noise made by the players or those in sight. All zombies will inflict 1 damage to players if they make a successful hit and can only fight if they are in the same square as a player.

  • If a player is in the same square as a zombie, they MUST engage in combat and cannot run away.
  • Runners and walkers can be killed with a successful hit using a weapon that does 1 damage (or 2 bare-handed hits).
  • The hulk requires 2 damage points to kill it. One hit with a weapon that does 2 damage or multiple hits with lesser weapons will kill it.

Players can take 3 hits before they die. Players do not re-spawn and are out of the game if they die.

Ranged weapons cannot be used against zombies in your square when there are other players in the same square (hand to hand combat only). If you are the only player in the square with a zombie you may use a ranged weapon. Shooting INTO a space where other players are will result in the players being hit before zombies are hit. With multiple targets in a space, the order of taking damage from a successful hit with a ranged weapon will be as follows: player, walker, runner, hulk. Note that you may shoot past a space with potential targets in it without hitting anyone/thing by accident. Simply state which space you are targeting and which weapon you are using (of course ONLY a long-range weapon can do this).

Please pay attention to the moves that have transpired before you, so that your choices are based upon facts as they are and not as they were before (the people that played before you, just altered the situation).

Weapons

  • Call on @rollthedice for a single roll (or @rolltwodice for 2 actions and 2 attacks) to see if your attack(s) are successful. Rolls of 1-3 fail and 4-6 are successful.
  • Axe (melee only) does 2 damage and can be used to open doors. If swinging at lesser enemies, the axe can chop down one enemy with 1 damage and continue through to injure a 2nd enemy with another damage point.
  • Bare hands (melee only) can do only half a point of damage (so it takes 2 successful hits to kill a 1-point enemy).
  • Baseball bats, pistols, rifles and crossbows do 1 damage. Bats are melee-only weapons. Pistols and crossbows have a range of 1 square. Rifles can reach 2 squares.
  • Sawed-off shotgun or scattergun: Since buckshot scatters, it would make a big hole shooting in the same square (hence 2 damage); at one space distance it loses momentum and scatters, doing less damage, but can hit 2 targets (dealing 1 damage each).
  • CZ 550 is an Elephant Rifle and can do 2 damage at a range of 1 square (or less) and 1 damage at a range of 2 squares.
  • A Molotov Cocktail kills everything in the square it is thrown into and cannot miss. It has a range of 1 square. Combining gasoline and a torch makes a Molotov Cocktail. When a Molotov is thrown, it will burn for the remainder of the current day and the following day, essentially blocking access for the rest of the day and the next day for BOTH zombies and players.
  • Ranged weapons cannot shoot through walls. Out in the street it is possible to shoot straight lines-of-sight a distance of 2 squares, however, inside buildings, you can only shoot what you would be able to see from the doorway (1 square beyond your room). Shooting is only possible at 90 degree angles (no diagonal shots into adjacent spaces).

Searching

  • Searches might uncover a hiding zombie! A dice roll of 1 or 2 finds a zombie (then another roll determines what type of zombie; see spawning). A dice roll of 3-6 is a successful search and items found will be drawn randomly from a deck of cards.
  • Searches can only be done in rooms, vehicles or dumpsters and only 1 search per player per turn, except if a player has a torch, in which case that player gets to draw 2 search cards per action and turn (each additional torch carried will allow for only 1 more item card per torch). There is no limit to the number of times any particular area can be searched.
  • Players need not take everything they find and are free to swap items found for inventory items without using another action to do so. For instance, if I find a rifle and everyone in my team already has a ranged weapon, I would drop my x-bow or pistol and take the rifle in its place.
  • Players can carry up to 5 items each.
  • Picking up an objective is NOT a search; it is a guaranteed action.

Spawning

Each turn will spawn new zombies at the spawn zones based on dice rolls as described below.
When a door is opened, zombies will be spawned in each room of the building based on dice rolls.
6 spawns a Hulk, 5 spawns a runner, 4 or 3 spawns a walker and 2 or 1 spawns nothing.

Teleporters (Blue T) / Tunnels (Green T)

Where such items exist, it will require an action to use/open them. In the case of a teleporter, only entering one will take an action and the player will be moved into the square of the other "T". In the case of tunnels, players will spend ONE ACTION running through the tunnel before emerging at the other "T".

A dice roll will be used to see if each zombie following players into a teleporter is smart enough to follow or gets confused and simply loses the trail of the player that disappears into a teleporter. Success or failure is the same as for attacks (1 to 3 = fail & 4 to 6 = success)

Player actions

Each player will announce their intended actions in the replies to each daily post.
Tell me your player number and what you intend to do. If you are unsuccessful, you may suggest an alternate action rather than attempting a 2nd time.

For example: Player 3; move left 1; shoot at zombie in next square left; if miss, move back.
Alternatively: Player 3; move left 1; shoot at zombie in next square left; if miss, shoot again.
In both cases, player 3 made 3 actions and their turn is over.

Trading between a pair of players (both must be in the same square) may include any number of items in 1 transaction but still only counts as 1 action by 1 player (the player initiating the trade).
Players are free to collaborate and plan their strategies; this is a cooperative game.

Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.


I will update the board with new player positions and zombie positions for the next day's play.

The object of the game is to retrieve the objective(s) and may also have other requirements that will be specified for each game depending on the number of players.

Games may require that surviving players manage to exit the board from any of the exits (where the road is not blocked by a building).

G32StartS.jpg

G32StartL.jpg

It was suggested that we switch to just 2 actions per day to simplify following the progress of other players but because this is such a large map, I propose using a reply template as an experiment instead.
###Player No. (order No.)
Bonus roll @rolld20
Action 1:
Action 2:
Action 3:


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Simplified Delegations to @happyme

Get votes roughly 8 to 10 times the value of your delegation. (For now, everyone gets the same amount so your ROI may vary; think of it as helping those who need it most. I may need to alter this if delegations vary too widely.)
50 SP | 100 SP | 150 SP | 200 SP | 500 SP | 1000 SP

Re-claim your delegation from @happyme
Remove delegation

For more options, read the comments section for a script you can use.

Don't forget, you can promote your own posts on the #happystream !

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Whoaaaaa! Two maps!!! This'll be very interesting! Player 2 volunteers!

Your power was out for 3 days? That's huge... I really should stock up the house again like we did last winter...

I'll post some images of the devastation sometime in the near future. Yea, its a good idea to be prepared. The services we rely on just cannot respond fast enough in cases of mass problems, so we need to be prepared to look after ourselves for a few days.

Weather forecasters said we can expect another storm any time now. So if I disappear again, you'll know why. Trees are still leaning on our telephone lines. Hydro took care of their lines, but telephone is out of their jurisdiction, so the wires for the phone lines can break next! One of the workers said they didn't want to chance having wood fall on the vehicle, so they cut just the tops and left the rest for others to deal with. I'm on DSL, so rely on the phone line for my Internet.

Player 1 signing up! Interesting idea with the two maps!! It's going to be fun to figure out which teleporter to use and how the button is involved.

One sidenote.. I am going away for a long weekend next weekend because of new year's so I will probably not be able to post friday to tuesday

Thanks for the heads-up... enjoy the trip!

For SCIENCEEEEEE !!!!

Tagging @nextgen622, @erikaflynn, @agr8buzz, and @paulag to let them know that I HOPE to start a new game tomorrow if I'm not without Internet again! The way the wind is howling outside, we could lose power again. Hopefully if we do lose power, it doesn't take as long to fix as it did last time.

I am real sorry but i have to bow out, with the holidays im due some time offline

Thats nasty about the weather and power, hope you heat up soon

Happy christmas

Posted using Partiko Android

Thank-you. We all have our heat back with the return of electrical power. I can hear chain saws and chippers working overtime all over the place the past couple of days. Today I gathered up all the bits of trees that blew into my yard. Surprisingly, I filled 3 garbage bins with them... and I pack it in by stepping on the pile every time I add more!

Enjoy the break and I wish you the very best for Christmas and the new year!

Shake shake shake, you roll the 20-sided die.

You rolled a 3.

Hi @happyme!

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