Zombie Adventure - Game 32 - Day 16 (Jan. 8, 2019)
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Objective: During the calamity of evacuating the town, the head of the university research dept. left some very important samples behind in the lab's safe. Retrieve those samples.
Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.
Players can see a spreadsheet with their inventory and health here:
ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing
This game is already in progress, however we can still have new players join.
The Rules of this game can be found here:
ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://steemit.com/gaming/@happyme/zombie-adventure-game-32-sign-up-here
Prizes:
Everyone who plays gets daily up-votes on their comments. (Delegating SP will increase the vote value! This is way superior to SBI, so a good investment for ROI).
Winners can also 3D-print their own "survival" token using this link.
And
Winners may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)
![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)
Zombie Turn after the players made their moves:
All zombies pre-existing on the board move. A runner reaches P12.
Zombies spawn at spawn sites (square map):
Left rolls a 5 - runner
Top rolls a 1 - nothing
Right rolls a 4 - walker
Zombies spawn at spawn sites (tall map):
Lower left rolls a 6 - hulk
Upper left rolls a 3 - walker
Upper right rolls a 6 - hulk
Because this is such a large map, please use the template below (copy, paste, edit).
### Player No. (order No.)
Bonus roll
@
rolld20
Action 1:
Action 2:
Action 3:
Simplified Delegations to @happyme
Get votes roughly 10 times the value of your delegation. (10% extra VP for each 100 Steem delegated.)
50 SP | 100 SP | 150 SP | 200 SP | 500 SP | 1000 SP
Re-claim your delegation from @happyme
Remove delegation
For more options, read the comments section for a script you can use.
Player 4 (1st to move):
Bonus roll @rolld20
Action 1: Exit from Tunnel
Action 2: North
Action 3: East
Shake shake shake, you roll the 20-sided die.
You rolled a 1.
Yes! You can't miss that tunnel exit.
LOL!
Player 2 (2nd to move) :
Shake shake shake, you roll the 20-sided die.
You rolled a 9.
Shake shake shake, you roll the 6-sided die.
You rolled a 6.
Phew! So lucky!
Player 9 (3rd)
Darn, wrong teleport XP
Use teleport again
West
west
@rolld20
Posted using Partiko Android
Shake shake shake, you roll the 20-sided die.
You rolled a 9.
And I thought you went to help P10.
Player 10 ( 4th)
Posted using Partiko Android
You blow on two 6-sided dice, and throw:
First die lands...
You rolled a 5.
Second die lands...
You rolled a 6.
Shake shake shake, you roll the 20-sided die.
You rolled a 15.
Player 6 (5th)
Bonus roll @rolld20
Action 1: North
Action 2: Shoot at the walker. @rollthedice
Action 3: Atack again or move North
Shake shake shake, you roll the 6-sided die.
You rolled a 4.
Shake shake shake, you roll the 20-sided die.
You rolled a 12.
Player 7 (6th)
Bonus roll @rolld20
Action 1: North
Action 2: East
Action 3: North
Shake shake shake, you roll the 20-sided die.
You rolled a 2.
Player 1 (7th)
Bonus roll @rolld20
Action 1: Use the shotgun to shoot the runner to the west.
Action 2: Shoot again until dead or skip.
Action 3: As above.
Shake shake shake, you roll the 20-sided die.
You rolled a 3.
@rolltwodice
You blow on two 6-sided dice, and throw:
First die lands...
You rolled a 5.
Second die lands...
You rolled a 3.
Player 12 (10th)
Bonus roll @rolld20
Action 1: Use the shotgun to shoot the runner in my square.
Action 2: Shoot again until dead or shoot the walker to the east.
Action 3: As above. @rolltwodice
You blow on two 6-sided dice, and throw:
First die lands...
You rolled a 1.
Second die lands...
You rolled a 5.
@rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 3.
Shake shake shake, you roll the 20-sided die.
You rolled a 13.
Hi @happyme!
Your post was upvoted by @steem-ua, new Steem dApp, using UserAuthority for algorithmic post curation!
Your UA account score is currently 4.061 which ranks you at #3455 across all Steem accounts.
Your rank has improved 6 places in the last three days (old rank 3461).
In our last Algorithmic Curation Round, consisting of 226 contributions, your post is ranked at #114.
Evaluation of your UA score:
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