Zombie Adventure - Game 32 - Day 14 (Jan. 6, 2019)
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Objective: During the calamity of evacuating the town, the head of the university research dept. left some very important samples behind in the lab's safe. Retrieve those samples.
Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.
Players can see a spreadsheet with their inventory and health here:
ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing
This game is already in progress, however we can still have new players join.
The Rules of this game can be found here:
ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://steemit.com/gaming/@happyme/zombie-adventure-game-32-sign-up-here
Prizes:
Everyone who plays gets daily up-votes on their comments. (Delegating SP will increase the vote value! This is way superior to SBI, so a good investment for ROI).
Winners can also 3D-print their own "survival" token using this link.
And
Winners may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)
![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)
Zombie Turn after the players made their moves:
All zombies pre-existing on the board move.
Zombies spawn at spawn sites (tall map):
Lower left rolls a 1 - nothing
Upper left rolls a 5 - runner
Upper right rolls a 6 - hulk
Because this is such a large map, please use the template below (copy, paste, edit).
### Player No. (order No.)
Bonus roll
@
rolld20
Action 1:
Action 2:
Action 3:
Simplified Delegations to @happyme
Get votes roughly 10 times the value of your delegation. (10% extra VP for each 100 Steem delegated.)
50 SP | 100 SP | 150 SP | 200 SP | 500 SP | 1000 SP
Re-claim your delegation from @happyme
Remove delegation
For more options, read the comments section for a script you can use.
Player 2 (1st to move)
Shake shake shake, you roll the 20-sided die.
You rolled a 1.
YES!
Player 4 (2nd to move) :
Shake shake shake, you roll the 6-sided die.
You rolled a 2.
Shake shake shake, you roll the 20-sided die.
You rolled a 17.
Shake shake shake, you roll the 6-sided die.
You rolled a 3.
Hmm, I'll move West instead of chancing it. Let the Hulk come to me.
Good choice!
Player 7 (3rd to move)
Bonus roll @rolld20
Action 1: North
Action 2: North
Action 3: North
Shake shake shake, you roll the 20-sided die.
You rolled a 13.
Player 6 (4th)
Bonus roll @rolld20
Action 1: North
Action 2: West
Action 3: Jump into the tunnel
Shake shake shake, you roll the 20-sided die.
You rolled a 14.
Sorry I missed last turn!
I saw my chars went to the teleporter, but can't find them anywhere on the map right now? Not sure what moves to make as I'm not sure where I am!
Both are INSIDE the tunnel (between maps). Sorry you can't find them.
Hi @happyme!
Your post was upvoted by @steem-ua, new Steem dApp, using UserAuthority for algorithmic post curation!
Your UA account score is currently 4.053 which ranks you at #3459 across all Steem accounts.
Your rank has dropped 10 places in the last three days (old rank 3449).
In our last Algorithmic Curation Round, consisting of 251 contributions, your post is ranked at #160.
Evaluation of your UA score:
Feel free to join our @steem-ua Discord server
Player 9 (5th)
Bonus roll @rolld20
Action 1: Use the rifle to shoot at the runner to the west. @rollthedice
Action 2: If fail, shoot again until dead or shoot at the hulk to the east.
Action 3: As above. @rolltwodice
Shake shake shake, you roll the 6-sided die.
You rolled a 5.
You blow on two 6-sided dice, and throw:
First die lands...
You rolled a 5.
Second die lands...
You rolled a 6.
Shake shake shake, you roll the 20-sided die.
You rolled a 1.
WOW! What a set of rolls... a CAN'T MISS and no misses either. Both zombies killed.
Player 10 (6th)
Bonus roll @rolld20
Action 1: Use the shotgun to shoot at the hulk to the west. @rolltwodice
Action 2: Shoot again.
Action 3: If dead, stay, if not, move north.
You blow on two 6-sided dice, and throw:
First die lands...
You rolled a 3.
Second die lands...
You rolled a 4.
Shake shake shake, you roll the 20-sided die.
You rolled a 9.
Too bad we can't transfer the CAN'T MISS over to this character. Looks like the good rolls ran out. The hulk is wounded and P10 moves north.
Player 11 (7th)
Bonus roll @rolld20
Action 1: Move west.
Action 2: Enter tunnel.
Action 3: Exit tunnel.
Shake shake shake, you roll the 20-sided die.
You rolled a 4.
Players 1 & 5 (9th & 10th)
Action 1: Exit the tunnel.
Action 2: Move north.
Action 3: Wait here for back-up.