Magic: The Gathering - Grixis Nekusar, the MindTroller - Deck Overview 16
Today's deck is designed to pursue victory through several avenues. In order to avoid building yet another copycat deck, I am experimenting with alternative ways to win while still using Nekusar, the Mindrazer as the centerpiece of a deck.
I don't actually have the Commander 2013 Edition deck with which he was originally included, just this copy of his card. As such, I am building this deck basically from scratch. I haven't even looked up the deck list to see what his default supporting cards were. I do have a fair idea what other net decks include, but I don't want to copy them. I want to use cards I already have and see what I can do with them.
The General
He's a 5-CMC (2UBR) 2/4 zombie wizard with the following card text:
At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.
So what does this suggest? Force opponents to draw as much as possible, add anything else that also hurts them even more when they draw, and then toss in some penalties for their inevitable discards. However, this strategy puts a huge target on Nekusar for spot removal because he gets obnoxious fast.
With that in mind, I decided to moderate what would appear to be his typical strategy by incorporating some alternative nasty options. His colors are blue, black, and red. What do these colors all do well? They copy, steal, and kill stuff outright.
Copy/Paste
"Gee, that's a nice card! I want one, too!" Body Double, Cemetery Puca, Clone, Evil Twin, Lazav, Dimir Mastermind, and Reverberate let me adapt to whatever an opponent is playing.
Theft
"I changed my mind. You can't have that. It's MINE now!" Molten Primordial, Act of Treason, Slave of Bolas, Confiscate, Enslave, and Mind Control let me steal whatever cool stuff opponents may play.
Murder
"On second thought, I don't want that, but you can't have it either!" Izzet Staticaster, Doom Blade, Homing Lightning, and Turn/Burn are examples of cards that can take out obstacles by more direct means, especially big beasts or token hordes.
Of course, the deck has a fair amount of forced draw to support the general along with a lot of the usual blue counterspell tools, red destruction, and black graveyard shenanigans too. I even included some cards that may allow a little bit of room for pseudo-group-hug negotiations. I look forward to testing it through a few games to learn whether it needs to be adjusted or redesigned from scratch.
Commander Introduction
Casual and Competitive Decks
Politics and Negotiation Between Players
Deck 1 - Goblins Incorporated
Deck 2 - Azorius Shenanigans
Deck 3 - Bruna Voltron
Deck 4 - Green Tide Elves
Deck 5 - Special Forces
Deck 6 - Dimir Mill
Deck 7 - Golgari Elves
Deck 8 - Simic Proliferation
Deck 9 - Gruul Rage
Deck 10 - Black Death
Deck 11 - Gruul Landfall
Deck 12 - Wizards of Nope
Deck 13 - Dimir Zombies Eat Brains
Deck 14 - Orzhov Death and Taxes
Deck 15 - Boros Crusade
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Greetings, @jacobtothe! Was quite interesting reading. Thanks!
A certain Space Marine Primarch might get upset if he returns and discovers you have been using his name. Unless you're actually him, of course.
:D
He used mine :)