Magic: The Gathering - Commander Deck Overview 2

in #games8 years ago (edited)

White and blue decks like this tend to work well because the colors are particularly complimentary. I pulled Medomai from a pack and knew I wanted to build a deck around it.

Medomai

This deck doesn't really have a game plan of its own. It leans heavily toward throwing a monkey wrench in the works when an opponent tries to enact his own plan, and then building up to an army of flying creatures. Krenko's deck was the first effective deck I built, and this began as something that could slow him down until a decisive counterattack could occur. It has since evolved to the point where I consolidated around control with late aggro and those commander-granted extra turns.

This deck is built for casual fun, as opposed to cut-throat competition. I am showcasing it because it demonstrates how the Commander format allows different levels of competitiveness in deck construction, encourages experimentation with many different cards, and rewards changing the deck over time. For a while, Isperia, Supreme Judge was my commander instead, and I still occasionally pull her from the deck and cycle Medomai back into the 99. Daxos of Meletis is another potential commander, but I haven't tried him yet in an EDH game.

Isperia Daxos

This deck used to include more angels and some soldier token aggro as a secondary strategy, but it felt too unfocused. Those cards were eventually pulled in favor of building new decks and consolidating this deck around a more central strategy of control. Those other decks will probably turn up in later posts.

Remember to build decks with the understanding that they WILL be changing it over time, and allow everything about a deck to be open to change as you experiment. Maybe that card you REALLY like should be the foundation for a new deck instead of being used as filler in the one you have now. Sometimes a new general transforms the deck. Refocusing toward a different deck archetype may improve gameplay. Never be afraid to experiment.

Don't forget to find a group of other players who share your game philosophy, and build decks for different situations. Have a competitive deck and a casual deck. Play according to the philosophy of group you're in. It's all about having fun in the end, unless you're THAT GUY. Don't be THAT GUY.

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I suspect based on the split between pageviews and upvotes that it's bots rather than real users who upvoted this though, and bots don't deserve equal ranking.

wonderful writing ... upped ^

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