Week thirty five Colonye post: moldred is alive but the snake clan is attacking

in #darklandslast year (edited)

all you need to know as a new player [https://steemit.com/rpg/@darklands/how-to-do-darkland-new-player-tutorial) or jump over to https://discord.gg/BB3EWkG

Darkland is sitting at 5260 SP steem power. All players get two post a day, up voted from 30% if u have more then 5 workers you get 6% up vote per worker up to 90%. your comments always get a good up vote. you can make gold in the game to get steembasicincome shares.

@cyber.explorer
@creativetruth
@ecoinstant
@methus
@happyme
@stever82
@hhayweaver
@ligayagardener
@enjoycompany
@enosh
@mastergerund
@stuffbyspencer
@moncia90

all photos from pixabay
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you need to expect miss spelling in the post. I am a dyslexic and en English is not my main language. This post is and updated version of last weeks colony post Due do to the amount of information part of the post Copied and Pasted.
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The trading outpost.
TIm has come back from helping on scouting the forbidden wally he has dire news him and @happemy and @hhayweaver has seen moldered in the flesh..Gunnar is reading to find out if the amulet he was wearing was the Amulet of the dead. they think it is. this means it is him. its a good and bad think. teh good one now we now where he has is. gunnar and the outpost think if we can do a full scale attack on them we can take him out and end the undeads one more time. gunnar and gob has started to make a plan. The scouts is reporting the snake clan is in the move.

Blacksmith: to put a gem in to a +1 weapon or armor make a ring.amulet it cost 5 silver.
to get better upgrades you need help from a colonist

  • buying 1 health potion for 4 food of any type
  • buying wood,stone,1-1 ratio
  • buying 1 wood or stone for 1 any food types and silver.
  • selling 1 wheat for 2 meat,fish,wood or stone
  • selling 1 meat for 2 wheat,fish,wood or stone
  • selling 1 fish for 2 wheat,meat,wood or stone

The outpost Weapon and armor inn delivery

  • +3 weapons,hide armor for 4 wood or stone
  • +4 weapons,studded armor for 6 wood or stone
  • +5 weapons,iron armor for 8 wood or stone
  • any gem weapons or armor for 15 wood or stone
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    The outpost gold Exchange
  • we are buying five silver and pay one gold
  • we are buying three gems and pay one gold
  • we are selling one steembasicincome share for 3 gold
  • we are selling one 80% up vote for 1 gold

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Regions
more info in the darkland wiki under part three:Regions
NB :read the rules on occupation before attacking a region.

All regions are medium quest difficulty enemy's 2-1

15 of 15 Regions Discovered

  1. Crimson forest weekly bonus : 4 meat and 2 hide +10% up vote owner: The snake clan
  2. Shattan lumberyard bonus +6 wood +10% up vote Owner: @Blockurator
  3. Seven Sister bonus +6 stone +10% up vote Owner: @cyber.explorer
  4. Orange hills bonus +6 wheat +10% up vote Owner: The snake clan
  5. Black harbor bonus: special trade agreements +10% up vote Owner: @ecoinstant
  6. Green wally bonus +8 wheat access the Brewery +10% up vote Owner: The snake clan
  7. Shrubs bonus: two workers jone your colony +10% up vote Owner: @stever82
  8. Lake Sherwood bonus: +10 fish the owner +10% up vote Owner: @methus
  9. The iron company bonus: +4 iron can get a gem +10% up vote Owner:@happyme
  10. Seven silver bonus: +8 silver can get a gem +10% up vote Owner: The snake clan
  11. Red clover forest +4 herbs +10% up vote Owner: The snake clan
  12. Depp Cove +6 fish +10% up vote Owner: The snake clan
  13. Shining rock +2 gems +10% up vote Owner: The snake clan
  14. Lambert hunting and hide +8 meat 2 hide+10% up vote Owner: The snake clan
  15. Fungus Tower wizard tower +8 Fish +10% up vote Owner: The snake clan

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Darkland wiki
https://steemit.com/rpg/@darklands/how-to-do-darkland-tutorial-wiki-regions-and-quest-rules-update-1-0#comments

Overview over all Colones. and quest Rules
https://docs.google.com/spreadsheets/d/1yVIjhPnBVNHxymHEYQU-8-VolVaiTn8Us9iJWmcHaqU/edit?usp=sharing

how workers are working update here is the post on the matter.
https://steemit.com/rpg/@darklands/how-the-up-vote-is-calkulating-introduce-worker-happyness

new armor classes
https://steemit.com/rpg/@darklands/new-combat-classes

special food

  • goblin stew (+3 production to wood,stone,all food,silver,iron,herbs +1 hide workers)
  • Cloud berry pie (feed it to one worker he/she will have a +5 production one week) works on all collection
  • moose sausage (+2 damage in combat) works great combined with ale)
  • barbarian ale (+2 dam +2 hit in combat)
  • Cinnamon rolls 2 (+2 to hit +2 production one week)

NB: the worker food can stack meaning you can eat the stew and a Cloudberry pie and have a ale in the same week but if the food has + to hit it do not stack

small adjustment in equipment

  • Wizard lower spell damage and making the main wepond a two hand.
  • Removing the ability to use range specific weponds whering improved iron armor
  • Removing the +2 hit chance where ranger armor dual shoot -2 hit (armor set bonus)
  • Adding rouge loot bonus 2 D6 silver after the quest (armor set bonus)
  • barbarian +2 Charge attack range + dual strike (armor set bonus)
  • some classes sen now have a spesial weapon in the spesial item slot

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@Blockurator

the colony hes run out of food and thy are missing beds.
a few workers feel sick after sleeping outside. one worker is so angry he has set fire to silver mine

Resources Phase:
SP Delegated: 40SP (three workers)
Silver workers: (five) next one 30 silver
Wood 22 (+6 Region)(-3 fire)
Stone 82
wheat 35 (-8 workers)
Fish 0
meat 0 (-1 workers)
Silver 61
gem 7
health potion 13
iron 0
Ale 0
herbs 17
Gold 5 of 10
hide 1
animal scull 1

Colony conditions: (plague 3 of 8 workers are sick)( and pyromaniac is lose in the colony he will burn it all down if he dont get food or a bed)
Current Modifiers: (specialty farming)(Shattan lumberyard +6 wood)
+1 Stone -1 wood +1 stone gunnars pickaxe
Workers 100% bad)(your workers need two different food (2 of 3 housing)

weapons(+4 iron axe)(+5 iron long sword 3 dam/gem)(+4 bow 2 dam)(+5 bow 3 dam)
(+5 iron sword 3 dam)

armor(+4 armor iron Shield) (2x +2 hide chest)(2x +1 hide leggings)(+1 hide boots)(+1 hide helmet)(+2 studded boots)(+8 studded chest gem)

items(+1 to hit amulet)(ballistic stationed defenses)(+1 hit +1 armor collar for talon)

Production Buildings (all building in the colony file etc more info)

  • Research bench 1 and 2 (need a worker)
  • Silver mine +5 silver (need a worker) on fire
  • Farm +5 wheat (need a worker)
  • Stone Quarry +5 (need a worker)
  • herb cabin (+3 herbs herb Forager)(Alchemist +2 potion a turn)
    see colony file on more info.

Colony Phase:
you can move u eight around if u want.
here are your workers from last week.
0 Lumberjack; 0 farmer; 0 Stone Quarry ; 0 Builder; 0 Scientist; 0 Silver miner,0 herb Forager,0 alchemist

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Lumberyard, House, (damage silver mine 10 wood to repair)

research (need a Scientist)
buildings:,cabin, Barracks,iron mine,Brewery,Blacksmith,armorer,stone wall,wizard tower

Level 2 buildings: lumberyard, quarry stone,Farm, iron mine ,silver mine, herb cabin
gem mine and town hall

alchemist (need a Scientist)
using astride book discoverer potions 0 of 5.

Quest
Scout the forbidden valley (medium)
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
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@cyber.explorer "fyres forest"

is coming back from a hunt. he is dragging a large moose after him and a scull of a smaller moose
the armor is working hard to fill all the orders.

Resources Phase:
SP Delegated: 160SP (five workers)
Silver workers: (eight) next one 45 silver
Wood 31 (+27 worker)(-6 fire)
Stone 20 (+7 Region)
meat 95 (+20 workers)(-15 trade)(-14 workers/dog)(+15 quest)
fish 0
wheat 32 (+15 trade)(-13 workers)
Silver 49 (+10 trade)
hide 19 (+3 hunters)(-36 armorer)(+2 quest)(+30 trade)
gem 2 (+1 trade)(-3 armorer)
iron 30 (-14 armorer)(+4 trade)(+18 workers)
health potion 2
Greater Healing potion 1
herbs 4
Gold 8 of 10 (+1 tax)(-1 up vote)
skull 2 (+2 quest)
ale 1 (-1 used)
moose sausage 2
goblin stew 0
Cloudberry pie 0

Colony conditions:
Current Modifiers: (specialty hunting)(+7 stone Seven Sister region , stone (gunnars pickaxe)
+2 wood -2 stone )(Cabin +1)
Workers 100% good)(your workers need two different food (5 of 5 housing)

weapons(+5 iron war hammer gem 6 dam two hands)(+5 dark staff 2 melee damage)(+5 crossbow 4 dam)(+5 iron hammer/gem 5 dam one hand)(+5 cross bow (Ranger) 6 dam)
(+5 war hammer 5 dam two hands)

armor (+2 iron horn helmet)(2X+4 iron helmet)(+4 studded chest)(+4 iron shield)(+16 iron chest/gem)(x2 +4 iron leggings)(x2 +4 Iron boots)(+8 iron chest)(+4 Ranger boots)(+4 Ranger leggings)

items(wolf pelt +1 hit)(+1 amulet)(blazed Spiked collar w/gem +1)(+2 wolf tooth amulet)

Production Buildings (all building in the colony file etc more info)

  • Hunter cabin (+4 food +1 hide (need a worker)
  • Lumber yard +5 wood (need a worker)
  • Stone Quarry +5 stone (need a worker)
  • Armorer (need a worker)
  • iron mine +3 iron (need a worker)
  • Blacksmith (need a worker) (see colony file for more info)
  • Silver mine +5 silver (need a worker)
  • Iron gate
  • Barracks
  • moat

Colony Phase:
u can move your thirteen if u want.
here are your workers from last week.
3 Lumberjack; 3 hunter; 0 Miner; 0 Builder; 0 Scientist;4 Armorer ,3 iron minder, 0 Blacksmith,
0 quest.0 soldier

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

House ,Research bench two,herb cabin, Brewery ,wizard tower,Barracks

research (need a Scientist)
buildings: guard tower, batteling ram,trebuchet

Quest

Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
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@creativetruth "Silvery Marsh"

and big jake has return to the colony after helping liberating the Lake Sherwood.
work has been good in the colony this week

Resources Phase:
SP Delegated: 80SP (four workers)
Silver workers: (six) next one 35 silver
Wood 61 (+6 workers)(-5 fire)
Stone 62 (+6 workers)(+12 trade)
wheat 28 (+25 worker/pig)(-10 workers)(-8 ale)(-16 trade)
meat 22 (+6 trade)(-5 workers)
Fish 16 (+10 trade)(-5 workers)
Silver 5
gem 8
health potion 2
Armor Potion 3
Greater healing 1
iron 14
herbs 14
Gold 1 of 12 (+1 tax)(-12 Sbi)
hide 6
'animal skull 0
ale 4 (+4 workers)(-4 trade)
goblin stew 4
moose sausage 2
Cloudberry pie 3

Colony conditions:
Current Modifiers: (specialty farming)
+1 stone (gunnars pick axe) -1 stone +1 all (Cabin)
Workers 100% good)(your workers need two different food (4 of 4 housing)

weapons/(+4 "Fang")(+6 hunter bow 3 dam)(+5 iron sword 4 dam)(2x+3 cross bow 5 dam)
(2x +5 iron sword 3 dam)(+5 Spike club (Barbarian) 4 dam)(2x+5 iron warhammer 5 dam two hand)
(+5 heavy spear 7 dam)(Ranger)

armor (+2 studded boots)(+2 studded leggings)(+2 armor horn helmet)( +1 armor hide leggings)( +1 hide boots)(8x +2 hide chest)(+1 hide helmet)(+4 iron shield)(+4 iron leggings)(+4 iron helmet)
(+4 Ranger Helmet +1 range hit)(+4 Ranger boots)(Ranger)(+8 iron chest plate)

items(2x +1 to hit amulet)(dark staff)(book)(+1 ring)

animal companion pig

Production Buildings (all building in the colony file etc more info)

  • Research bench two (need a worker)
  • Farm +5 wheat (need a worker)
  • lumber yard +5 wood (need a worker)
  • Stone Quarry +5 stone (need a worker)
  • Silver mine +5 (need a worker)
  • Blacksmith (need a worker) (more info see colony file)
  • herb cabin (+3 herbs herb Forager)(Alchemist +2 potion a turn)
  • Brewery (one worker can make 2 ale a turn using 4 wheat.)
  • iron mine +3 iron (need a worker)

Colony Phase:
you can move your ten if u want
here are your workers from last week.
2 Lumberjack; 4 farmer; 0 Miner; 0 Builder; 0 Scientist;0 Silver miner,1 herb Forager,0 alchemist,2 brewer, 1 quest, 0 Blacksmith. 0 iron miner

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Wood wall,wizard tower,
iron mine,stone wall.

research (need a Scientist)
buildings:, Barracks, armorer.

Level 2 buildings: lumberyard, quarry stone,Farm, iron mine ,silver mine, herb cabin
gem mine, marketplace (can send out trade caravans) and town hall (upgraded cabin)

Blacksmith research(need a Scientist) (more info see colony file)
alchemist (need a Scientist) using astride book discoverer potions 5 of 5.

Quest

Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
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@ecoinstant "Sustainable Acres"

Paige is has come home after she whet after Rastael's went there. she is coming back alone.
@ecoinstant dont understand. paige is inform him of "CHARacter wIZARD" atlest he has some fish. she bringing home some ranger gear. in the colony all the workers has been down in the stone quearry all week but the workers are happy. they got some goblin stew. @ecoinstant got a massage from the black harbor the snake clan is coming

Black harbor closet atm

  • +3 weapons,hide armor for 6 wood or stone
  • +4 weapons,studded armor for 8 wood or stone

Black harbor trade fund
wood 30
stone 7
healing potions 0
meat 6

Resources Phase:
SP Delegated: 320SP (six workers)
Silver workers: (eight) next one 45 silver
Wood 68 (-6 fire)
Stone 231 (+130 workers)
wheat 92 (-14 workers)(-15 trade)
fish 22
meat28 (+15 trade)(-14 workers)
Silver 69
gem 7 (+4 worker)
health potion 12
Greater healing 1
iron 0
hide 19
ale 3
herbs 2
Gold 10 of 10 (+1 tax)(+3 recruitment 3 of 3)
animal scull 0
goblin stew 3 (-1 used)
moose sausage 2
cloudberry pie 1

Colony conditions:
Current Modifiers: (+1 specialty farming)( Region Black harbor Special trade agreements)
-1 stone and wood +1 stone (gunnars pick ax) Cottage +1 production
Workers 100% good)(your workers need two different food (5 of 5 housing)

weapons(+5 Paige's Bow 4 dam)(+5 long sword)(+5 iron spear 2 dam)(+5 wizard staff 2 dam two hand)(2x +5 iron sword 3 dam)(x5 +4 stone club)(+5 iron sword 4 dam)(2x+5 war hammer two hands 5 dam)(+3 crossbow.5 dam)(+7 hunter bow 3 dam)(Ranger)

Armor(+2 hide chest)(+4 studded chest)(+3 iron helmet)(+4 iron boots)(+4 iron leggings)(+4 iron shield)(+1 hide helmet)(x2 +1 hide boots)(+1 hide leggings)(+2 studded hide leggings)(+2 studded hide helmet)(+2 wizard boots)(+2 wizard leggings)(+2 wizard helmet +1 spell hit)(+8 Wizard Chest Piece)
(+2 Ranger helmet) +1 range hit) (+4 Ranger boots)

items(2x+1 ring)(2x+1 hit gem necklace)(wolf scull)
+2 range hit. Eye of Accuracy (Ranger) and +2 spells hit. +1 spell dam "Ring of Healing" (Cleric)

Production Buildings (all building in the colony file etc more info)

  • Lumber yard +5 wood (need a worker)
  • Farm +5 (wheat/food) (need a worker)
  • Research bench two (need a worker)
  • Stone Quarry +5 (need a worker)
  • Silver mine +5 (-2 food) (need a worker)
  • Wizard tower (see colony file on spells etc)
  • Brewery (one worker can make 2 ale a turn using 4 wheat.)
  • Herb cabin (+3 herbs herb Forager)(Alchemist +2 potion a turn)
  • Barracks (hire a Soldier whit a base stat of 5)
  • Blacksmith (need a worker) colony file etc more info)

Colony Phase:
u can move your fourteen workers if u want
here are your workers from last week.
0 Lumberjack; 0 farmer; 12 Stone Miner; 0 Builder; 0 Scientist, 0 Silver miner,0 wizard,0 brewer,
0 alchemist, 0 herb Forager, 0 Soldier, 0 Blacksmith

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Wood wall, ,Blacksmith
iron mine,iron gate,ballista,moat,Trebuchet

research (need a Scientist)
buildings:armorer,battering ram,guard tower, fire shot

spells: a few more has been added (see the colony file etc more info)
alchemist using astride book discoverer potions 4 of 5.

Quest
Defend your colony from and attack by the snake clan (medum)
it you are not able to do it you can let me controlled you)
its your quest but you can get the colonist to help you if you want
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)

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@methus

and frank has come back from Lake Sherwood whit help from there fredns its now in @methus protection and his colony is now self independent of food whit a stable second source of food.
he putting a few exstra weponds in the biggest pile in the darklands. not even the outpost hes so meany to weponds asd his colony has,

Resources Phase:
SP Delegated: 80SP (four worker)
Silver workers: (four) next one 25 silver
Wood 66 (-4 fireplace)(+50 trade)
Stone 44 (+40 stone)(-50 trade)
meat 51 (-8 workers)(-6 trade)
Wheat 38 (-8 workers)
Fish 10 (+10 Region)
Silver 10 (-5 alchemist)
hide 26
Ale 1
gem 8
health potion 3
Greater healing 2 (+1 alchemist)
iron 2
herbs 13 (+3 worker)(-5 alchemist)
Gold 7 of 10 (+1 tax)
animal skull 1
barbarian ale 0
Goblin Stew 3
moose sausage 2

Colony conditions:
Current Modifiers: (specialty hunting)(Region Lake Sherwood +10 fish)
+2 stone (+1 stone gunnars pick axe)
Workers 100% good)(your workers need two different food (3 of 3 housing)

weapons:(+3 bow)(+4 bow)(3x +5 iron sword 2 dam)(+4 spike wood club)(3x +3 stone club)(x2 +3 stone ax)(+4 heavy stone spear 3 dam(+4 stone spear)(+6 dark staff gem 4 melee damage two hand)(+5 Bow 3 dam)(3x +5 swords 3dam)(3x +3 warhammer 5 dam)(2x +3 crossbow 5 dam)(+5 dark staff 2 melee damage two hand)(+5 heavy spear 7 dam)(Ranger)(2x +4 stone sword/gem 4 dam)

Armor(+4 armor iron Shield)(2x +2 wood shield)(+2 studded boots)(+2 studded leggings)(+2 hide chest)(+3 hide chest/gem)(+1 hide helmet)(4x +1 hide leggings)(+1 hide boots)(+4 studded hide boots gem)(+4 studded chest)(2x+4 iron leggings)(+4 iron helmet)(+16 armor tower shield (tank) (+10 armor tank helmet (tank)(+2 wizard helmet +1 spell dam)(+2 wizard leggings)(+8 wizard chest)(+2 wizard boots)(+2 studded hide helmet)(+8 iron chest plate)

items(+1 ring)(+1 hit gem amulet)

Production Buildings (all building in the colony file etc more info)

  • hunter cabin +4 meat +1 hide (need a worker)
  • Research bench (need a worker)
  • Silver mine +5 silver (need a worker)
  • wizard tower (see colony file on more info)can hire a wizard)
  • Barracks (hire a Soldier whit a base stat of 5)
  • Herb cabin (+3 herbs herb Forager)(Alchemist +2 potion a turn)
  • Stone Quarry +5 stone (need a worker)
  • Guard tower (passive defensive building)

Colony Phase:
u can move your eight workers if u want
here are your workers from last week.
0 Lumberjack; 2 hunter; 4 stone Miner; 0 Builder;1 Scientist, 0 Silver miner,0 wizard,0 Soldier,0 alchemist, 1 herb Forager

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Lumber yard, Wood wall, Barracks, Research bench two,Blacksmith,Gold mine, Armorer and house

research (need a Scientist)
buildings:, cabin,iron mine, ,iron gate,ballista, batteling ram, Trebuchet, and moat

alchemist using astride book discoverer potions 4 of 5.

Quest

Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
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paragrim.jpg

@happyme

is out on on a scouting mission in the forbidden wally. the worker think he will be back soon.
the daily live in the colony is going well. the stockpile of wood are stone are strong.
in the tree line you can see a warrior the snake clan is attacking your colony they are sicking revenge of the iron company.

Resources Phase:
SP Delegated: 80SP (four workers)
Silver workers: (two) next one 15 silver
Wood 107 (+44 trade)(-3 fire)
Stone 149 (+36 workers)(-12 trade)(+2 rent)
meat 93 (+14 workers)(-6 trade)(-6 workers)
Fish 43
wheat 70 (-6 worker)(+6 trade) (+5 quest)
Silver 61
hide 39 (+2 workers)
gem 5 (+1 worker)
Herbs 4
Gold 5 of 10 (+1 tax)(-1 upvote)(-15 Sbi)
health potion 1
armor potion 2
Greater healing 2
iron 11 (+4 Region)
Ale 18 (+4 trade)(-1 used)
Goblin stew 3 (+1 quest)
moose sausage 6 (+1 quest)
Cloudberry pie 4 (+3 quest)

Colony conditions:
Current Modifiers: (specialty hunting) (+1 all production Cabin)
+1 stone +1 hunter +1 stone gunnars pick axe)(+4 iron iron company)
Workers 100% good)(your workers need two different food (2 of 2 housing)

weapons:(+5 long sword 3 dam gem)(+5 bow/gem 5 dam)
(+5 iron sword 3 dam)(+5 long sword/gem 4 dam )(2x +5 war hammers two hands 5 dam)(+3 crossbow 5 dam)

Armor(2x+4 studded chest plate)(+16 iron chest gem)(+8 iron leggings gem)(+4 Armor iron shield)(+8 iron helmet)(2x +4 iron leggings)(+2 Studded hide boots)(+2 studded hide leggings)(+2 studded hide helmet)
(+4 Iron Boots)

items(+1 hit gem Ring)(2x +1 hit gem amulet)(+2 range hit Eye of Accuracy)

Production Buildings (all building in the colony file etc more info)

  • Stone Quarry +5 stone (need a worker)
  • Hunter cabin +4 meat +1 hide (need a worker)
  • Research bench (need a worker)
  • Cabin +1 all Resources building)

Colony Phase:
u can move you six workers if u want to
here are your workers from last week.
0 Lumberjack; 2 hunter; 4 Miner; 0 Builder;0 Scientist,

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

lumber yard, Wood wall,herb cabin, Research bench two,stone wall,Blacksmith, cabin, house

research (need a Scientist)
buildings: silver mine,iron mine,wizard tower, armorer,Brewery, and Barracks,

Quest
Defend your colony from and attack by the snake clan (medum)
it you are not able to do it you can let me controlle you)
its your quest but you can get the colonist to help you if you want
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)

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cyrber.exslore.jpg

@stever82

is coming back from helping methus to take the Lake Sherwood from the snake clan. he has some barbarian gear with him as loot from it. back in the solonye the worker had a feast goblin stew and ale. it has given results. and a new worker has been hired

Resources Phase:
SP Delegated: 160 SP five workers
Silver workers ( five) (next one 30 silver)
Region workers (two)
Wood 83 (+60 workers)(-4 fire)
Stone 30
Fish 82 (+48 worker)(-12 worker)(-10 trade)(+6 quest)
meat 40
Wheat 53 (+10 trade)(-12 worker)
Silver 31 (+30 worker)(-5 trade)(-25 hire a new worker)
iron 5
ale 3 (-1 used))
Health Potion 2
Greater healing 2
hide 6
gem 4 (+1 worker)
Herbs 4
Gold 1 of 10 (+1 tax)(-1 upvote)(-6 SBI)
Animal scull 2
Barbarian Ale 1
Goblin stew 5 (-1 used)
moose sausage 2 (-1 used)
cloudberry pie 3

Colony conditions:
Current Modifiers: (specialty fish)
+2 wood -2 stone +1 stone gunnars pick axe)(Cottage +1 production)
Workers 100% good)(your workers need two different food (4 of 4 housing)

weapons (+5 iron axe)(+5 iron spike club/gem 5 dam (Barbarian)(+5 bow 3 dam)(2x +3 stone club)(+4 bow)(2x+5 iron sword 3 dam)(+4 stone club 2 dam)(x2 +3 war hammer 5 dam)( +5 iron war hammer 5 dam two hand)(+5 iron sword/ gem 4 dam)(+3 cross bow 5 dam)(+4 short spear 4 dam)
(+5 battle ax 6 dam)(barbarian)

Armor(+4 armor large wood shield)(2x +1 armor hide helmet)(2x +2 armor hide chest)(2x +1 hide leggings)(2x+1 hide boots)(x2+2 studded hide boots)(2x +4 studded hide chest)(+4 iron leggings)(+2 studded hide leggings)(+4 iron boots)(+2 barbarian helmet +1 hit)(+10 barbarian chest plate)

items(+2 boar fangs amulet)(bear cub)

Production Buildings (all building in the colony file etc more info)

  • Research bench (need a worker)
  • Fishing Cabin +7 food (need a worker)
  • Cottage +1 production
  • Lumber yard +5 wood (need a worker)
  • Silver mine +5 (need a worker)
  • Brewery (1 ale cost 2 wheat one worker can make 2 ale per week)

Colony Phase:
u can move you twelve worker if u want.
here is the jobs your can do

5 Lumberjack;4 fisherman;0 Miner;0 Builder;0 Scientist, 3 Silver miner, 0 brewer

Available Buildings see colony file on more info cost etc
u can build building if u have the materials and a workers/player to do it.

Stone Quarry,Blacksmith, Wood wall, silver mine , Research bench two,Brewery,armorer, herb cabin,iron mine

research (need a Scientist)
buildings,wizard tower
stone wall and Barracks.

Quest:

Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●

paragrim.jpg

@hhayweaver

has not come come home yet, he is out and scout the forbidden valley. a shipment from Gob has arrived its the promises pay for the mission its and mix of goblin food and a bit of wheat atlest the colony can eat. David and Azariah has been out hunting hunting. Joseph is in the iron mine and Axle will do some mining in the iron mine.

Resources Phase:
SP Delegated: 40SP three Worker
Silver workers(three) (next one 20 silver)
Wood 35 (+30 trade)(-3 fire)
Stone 55 (+16 worker)(-30 trade)(-2 rent)
meat 30 (+10 worker)(-6 worker)
Fish 29 (-6 worker)
wheat 13 (+5 quest)
Silver 16 (-10 trade)(+5 worker)
health potion 2
gem 5 (-1 trade)
hide 8 (+2 worker)(-16 trade)
Herbs 2
Gold 4 of 10 (+1 tax)(-9 SBi)
Animal scull 1
iron 7 (+3 worker)
Goblin stew 1 (+1 quest)
moose sausage 1 (+1 quest)
Cloudberry pie 3 (+3 quest)

Colony conditions:
Current Modifiers:
+1 stone -1 wood (specialty hunting) +1 stone gunnars pick
(Cottage +1 production)
Workers 100% good)(your workers need two different food (3 of 3 housing)

weapons(+3 war hammer 5 dam (two hands)( +5 iron sword 2 dam)(+4 bow gem 3 dam)(+5 iron sword 3 dam)(2x +4 stone club 2 dam)(+4 bow / gem 4 dam)(+5 Cleric staff (Cleric) 4 dam)

Armor(2x +1 armor hide helmet)(2x +2 hide chest)(2x +1 hide leggings)(x2+1 hide boots)(+4 Ranger helmet +1 ranger hit)(+4 studded chest armor)(+4 Cleric helmet +1 hit)(+8 Ranger chest plate)

items(+1 Ring)(+2 bear amulet)

Production Buildings (all building in the colony file etc more info)

  • Research bench (need a worker)
  • Stone Quarry +5 (need a worker)
  • hunter cabin +4 meat +1 hide (need a worker)
  • Silver mine +5 silver (need a worker)
  • iron mine +3 (need a worker)

Colony Phase:
u can move your five worker if u want
here is the jobs your can do

0 Lumberjack;2 hunter;2 Miner;0 Builder;0 Scientist: 1 Silver miner, 1 iron miner

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

lumber yard,Wood wall, Research bench two, house

research (need a Scientist)
buildings: Blacksmith and armorer,Brewery,herb cabin,stone wall, Barracks and wizard tower

Quest:

Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●
creativtrues.jpg

@enjoycompany

is coming back from the hunt she is dragging a large boar after here. it wee feed the colony. she think be the scull can bee used to make a spesial helmet. but she need a armorer to help her. but the large fangs of the boar she has made it to a amulet. it will help her to hit enemy in combat

Resources Phase:
SP Delegated: 20 SP Two workers
** Silver workers** (three) (next one 20 silver)
Wood 29 (+10 workers)(-2 fire place)
Stone 25
wheat 18 (+7 worker)(-5 worker)
meat 11 (-5 worker)(+10 quest)
fish 5
Silver 39
Cinnamon rolls 1 (-1 used) (+2 to hit +2 production one week)
gem 3 (+1 worker)
hide 1 (+1 quest)
Iron 9
health potion 3
Gold 2 of 10 max (+1 tax)(-12 Sbi)
Goblin stew 0
animal scull 1 (+1 quest)

Colony conditions:(+2 specialty farming)(-1 food)(-2 stone)
Current Modifiers: +1 stone gunnars pick
Workers 100% good)(your workers need two different food (1 of 2 housing)

weapons (+5 iron sword 2 dam)(+5 long sword w/gem 3dam)

Armor (+4 armor large wood shield)(+1 armor hide boots)(+1 armor hide helmet)(+2 hide chest plate)(+1 hide leggings)

Items (+2 hit boar fangs amulet)

Production Buildings (all building in the colony file etc more info)

  • Bed
  • Fireplace
  • Farm +5 wheat (need a worker)
  • Research bench (need a worker)see colony file on more info
  • Silver mine +5 silver (need a worker)

Colony Phase:
u can move your five worker if u want
here is the jobs your can do

0 Lumberjack;2 farmer;0 Miner;1 Builder;0 Scientist, 2 silver Miner

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

stone quarry, lumberyard,wood wall ,herb cabin,Brewery

research (need a Scientist)see colony file on more info

iron mine ,cottage,Blacksmith,armorer,Stone wall,Barracks,research bench 2
,wizard tower

Quest:

Gold prospector (easy)
Hunting (medium)
find out ho is following her (medium)
Region Occupy see the Region text (under the outpost)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●
blockurator.jpg

@ligayagardener

his colony has build a house. a few of his workers have a good sleeping place now. the Scientist has research the iron mine.

Resources Phase:
SP Delegated: 20 SP two workers
Silver workers (three) (next one 20 silver)
Wood 8 (+4 worker)(-20 construction)( -1 fireplace)
Stone 41 (-5 construction)
meat 22 (+5 worker)(-5 workers)
fish 7
wheat 0
Silver 11 (+5 worker)
iron 2
gem 1
Gold 7 of 10
Herbs 2
Hide 14 (+1 worker)
Greater healing potion 1
Goblin stew 0
Cloud berry pie 0

Colony conditions:(+1 specialty hunting) +1 stone -1 wood -1 food
Current Modifiers: +1 stone gunnars pick
Workers 100% good)(your workers need two different food (1 of 2 housing)

weapons (+3 stone spear 2 dam)(+4 bow 2 dam)(+5 Sword 2 dam)

Armor(+2 armor hide boots gem)(+2 hide chest)(+2 hide helmet gem)(+2 studded hide boots)(+4 studded hide chest)

items(+1 Ring)(+1 amulet)

Production Buildings (all building in the colony file etc more info)

  • Bed
  • Fireplace
  • hunter cabin +4 meat 1 hide per worker
  • Research bench (need a worker) see more info in the colony file
  • Silver mine +5 silver (need a worker)

Colony Phase:
u can move your five worker if u want
here is the jobs your can do

1 Lumberjack;1 hunter;0 Miner;1 Builder;1 Scientist, 1 silver miner

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

stone quarry, lumberyard,wood wall,herb cabin and House

Research (need a Scientist)see colony file on more info

iron mine ,cottage,Brewery,Blacksmith,armorer,Stone wall,Barracks,research bench 2 ,wizard tower

Quest

Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●
enhos.jpg

@enosh

The lumberyard has been build it will make wood on a more stable amount.

Resources Phase:
SP Delegated: 0 SP
Silver workers (two) (next one 15 silver)
Wood 13 (+6 workers)(-20 construction)(-1 fire)(-5 trade)
Stone 2 (+5 trade)(-5 construction)
Fish 31 (+8 worker)(-2 worker)
wheat 10
Silver 5
Gold 8 of 10 (+1 tax) (gold can be used to buy up votes and Sbi see the The outpost gold Exchange in the outpost section on top of the post)
Cloudberry pie 1 (+5 production to one worker one week)'
moose sausage 1 (+2 damage in combat)

Colony conditions:
Current Modifiers: (+1 specialty fish)+1 wood -2 stone
Workers (get activated after 5 worker)

weapons (+4 sword 2 dam)(+4 bow 2 dam)

Armor(+2 hide chest)(+1 hide leggings)(+1 hide helmet)(+1 hide boots)

items(+1 Ring)

Production Buildings (all building in the colony file etc more info)

  • Bed
  • Fireplace
  • Fisherman hut +7 fish (need a worker)
  • Research bench (need a worker) see the cost etc in the colony file
  • Lumberyard +5 wood (need a worker)

Colony Phase:
u can move your two workers if you want
here is the jobs your can do

1 Lumberjack;0 fisherman ;0 Miner;1 Builder;0 Scientist

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

stone quarry, wood wall,herb cabin and House

research (need a Scientist)see colony file on more info

iron mine ,cottage,Brewery,Blacksmith,armorer,Stone wall,Barracks,research bench 2 ,wizard tower

Quest

Gold prospector (easy)
Hunting (medium)
kill the bandit (medium)
Region Occupy see the Region text (under the outpost)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●

nature-3294681__340.jpg

@mastergerund

the Research bench are done. now his colony can real get going. the lumberjack had a good week
'(your colony has got a colony file) this is where you find all the cost on building it always linked under the regions for the next time: https://docs.google.com/spreadsheets/d/1yVIjhPnBVNHxymHEYQU-8-VolVaiTn8Us9iJWmcHaqU/edit?usp=sharing

Resources Phase:
SP Delegated: 0 SP (zero worker)
Silver workers two (next one 10 silver)
Wood 17 (+12 worker)(-1 fireplace)(-10 construction)
Stone 23
meat 0 (-2 worker)
fish 21 (+6 from and anonymous source)
Silver 0
Gold 14 of 15 (+1 tax)(+3 recruitment 3 of 3) (gold can be used to buy up votes and Sbi scares see the The outpost gold Exchange in the outpost section on top of the post
Cloudberry pie 1

Colony conditions: ( specialty fish)+2 wood -2 stone
Current Modifiers:

Weapons (+4 iron sword 2 dam)(+4 bow 2 dam)

Armor(+1 hide boots)(+1 hide leggings)(+2 hide chest)(+1 hide helmet)

Items(+1 Ring)

Production Buildings (all building in the colony file etc more info)

  • Fireplace (using 1 wood per turn)
  • bed
  • Research bench (need a worker)

Colony Phase:
you have two worker you can move him around
2 Lumberjack;0 Forager;0 Miner;0 Builder;0 Scientist

Buildings:
u can build building if u have the materials and a workers/player to do it.

fishing cottage 20 wood 5 stone +7 fish (need a worker)

stone quarry, wood wall,herb cabin and House

research (need a Scientist)see colony file on more info

iron mine ,cottage,Brewery,Blacksmith,armorer,Stone wall,Barracks,research bench 2 ,wizard tower

Quest:

Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)
●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●
cyrber.exslore.jpg

@stuffbyspencer "Elk-Expanse"

Sending out the worker to be a lumberjack and going to scout around the colony.
in the forest its a venison. he? think its good hunting ground. its a good forest but not a lot of rocks.on the way back to the colony he ruining on to a messengers ho is his the way to the outposts. he ses @stuffbyspencer dont have a lot of anything and give him some meat and a goblin stew

Resources Phase:
SP Delegated: 0 SP (zero worker)
Silver workers one (next one 5 silver)
Wood 11 (+7 worker)(-1 fireplace)
Stone 4
meat 9 (-1 worker)(+6 quest)
Silver 5
Gold 11 of 11 (+1 tax)(+3 recruitment 2 of 3)(-9 Sbi)
Cloudberry pie 1 (+5 to one worker production)
goblin stew 1 (+1 quest) (+3 to production all workers))

Colony conditions: ( specialty hunting) +1 hunting, +1 wood -1 stone
Current Modifiers: missing bed

Weapons (+4 iron sword 2 dam)(+4 bow 2 dam)

Armor(+1 hide boots)(+1 hide leggings)(+2 hide chest)(+1 hide helmet)

Items(+1 Ring)

Production Buildings (all building in the colony file etc more info)

Fireplace (using 1 wood per turn)
Colony Phase:
you have one worker you can move him around
1 Lumberjack;0 Forager;0 Miner;0 Builder;

Buildings:
u can build building if u have the materials and a workers/player to do it.
Bivouac/Bed 5 wood 3 stone
Research bench 10 wood (unlocking the teck tree and new worker type)

Quest:

Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)

●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●

vally4.jpg

@moncia90

is sending Zorg. out to find shom more wood. emma is building the bed. @moncia90 is going out to get some more food she has seen Berrys in the forest. clase by. the bed is done the colonye is starting to get the absolutely necessary down its good. food and wood on the fire. not a bad start.

Resources Phase:
SP Delegated: 0 SP (zero worker)
Silver workers two (next one 10 silver)
Wood 7 (+5 worker)(-5 construction)(-1 fireplace)
Stone 3 (-3 construction)
meat 3 (-2 worker)
food 4 (+4 Moncia)
Silver 0 (-5 hire a new worker)
Gold 5 of 10 (+1 tax)(+3 recruitment 1 of 3)
Cloudberry pie 1

Colony conditions:
Current Modifiers:

Weapons (+4 iron sword 2 dam)(+4 bow 2 dam)

Armor(+1 hide boots)(+1 hide leggings)(+2 hide chest)(+1 hide helmet)

Items(+1 Ring)

Production Buildings (all building in the colony file etc more info)

  • Fireplace (using 1 wood per turn)
  • bed

Colony Phase:
you have two worker you can move him around
1 Lumberjack;0 Forager;0 Miner;1 Builder;

Buildings:
u can build building if u have the materials and a workers/player to do it.

Research bench 10 wood (unlocking the teck tree and new worker type)
hunters cabin (+4 meat per worker) 20 wood 5 stone )

Quest:

Discovered the immediate area (easy)
Gold prospector (easy)
Hunting (medium)
Region Occupy see the Region text (under the outpost)

DARKLANDS.jpg.

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Alarmed at the news that my friend that previously sent resources is under attack, I arm myself with weapons and armor and scurry over to @ecoinstant's to help defend.

In my absence, my workers raid the gold and spend 1 on an upvote for this comment and 3 on a steembasicincome unit.

Then they return to their duties chopping wood.

OOC: I noticed that my section in post says 10 silver for next worker but gsheet shows 15?
scientist and fishing hut specify 'needs worker'. I assume that means building it would permanently assign a worker to it? Guess I need to get some silver flow going for more workers...

a fixed the gsheet. need a worker means you need to put a worker to get the resources item or research you can move the workers around. they are not permanent. you can get more workers by delegating some SP
10 sp 1 workers
20 sp 2 workers
40 sp 3 workers
80 sp 4 workers
160 sp 5 workers
340 sp 6 workers

or silver. easy way to get silver is by questing or get the silver mine

10/4 on the Gold

Okay, i think that makes sense. I just delegated 10SP to get a worker for my research bench. Maybe I will move him again later. Do I need to specify what he is researching or is it random? (Can I roleplay random even if it would normally be specified?) Also, my workers can eat fish, right? Or am I about to have some starvation issues?

For the 30% upvote 2 posts a day specified in the sheet... I don't post often, can that go to comments instead, or do you use steemauto or something that doesn't support comment voting?

yes you need to specified the research. yes on the roleplay random . just make it clear in the comment and easy to find. the worker is added now. workers can eat, fish,meat or wheat. am using steemauto a cant promises it but a can here on my posts a can upvote more then one comment.

New worker decides to play scientist, starts banging around on the research bench to see what he can discover.

OOC: I figured on Steemauto; it doesn't allow on comments (though you can subscribe to vote comments on your own posts; I never used that bit so I don't know how feature-rich).

ye correct on the steemauto a dont want to use it. special on quest where am doing the up voting the next day. easier to keep track of it this way.

Notice to all colonies:

@ecoinstant and I (@happyme) are being attacked by the snake clan. It has not been their practice to attack 2 colonies at once, but that is the case this week. If anyone would like to volunteer to help at either battle, that would be very much appreciated.

fyre's forest will send Maxwell and Blaze to assist @happyme, and our new Ranger, Rick, will go to help protect @ecoinstant from the Snake clan.

Ranger Rick, lol

WOOT! Thanks!

Stony Peak Rentals has added a couple of items to its rental list and is offering to waive all rental fees this week for those who volunteer to help defend my colony from the Snake Clan. In addition, those who show up to help me will be issued an ale from my supply.

@happyme I will be there to help. I suppose I will just hang on to the iron leggings until after the battle.

Great. Thank-you!

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This week I and my workers want to collect more materials to start to build a good hunter cabin. The food is enough for the next 7 days.
Moncia goes to look for some stones. He will be able to find a lot of materials because there are a rocky area before the forest. I should look for a stone with which build an axe, to help the other workers on collecting trees (if I will be able to find it plese tell me what materials I need to build the tool and what are its benefits for the lumberjacks).
Emma decides to go with Zoeg: there are some trees fallen down after a strong wind and the branches are weak and easy to break. They want to pick up enough wood to keep the fire strong and to build the research bench.
Emma during his travels from the forest to the colony discover a plant: she knows that those leaves could help human beings to recover the energy if they cook them in some water or they chew them. She decides to take 2 leaves and show them to Moncia, who is a good forager. This event does not take her too much time and She can continue with the wook (please tell me if she is right or not).

yes are all correct

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I call upon my lumberjack, and assign him to be a builder for the time being. I request that he build us a Research Bench. ⚒

Upon receiving that very kind gift from those messengers, I figure I must be on a bit of a lucky strike right now... What better time than to do some Gold Prospecting!

we all love gold :)

noted

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You got voted by @curationkiwi thanks to norwegianbikeman! This bot is managed by KiwiJuce3 and run by Rishi556, you can check both of them out there. To receive upvotes on your own posts, you need to join the Kiwi Co. Discord and go to the room named #CurationKiwi. Submit your post there using the command "!upvote (post link)" to receive upvotes on your post. CurationKiwi is currently supported by donations from users like you, so feel free to leave an upvote on our posts or comments to support us!

OOC: @darklands, I am missing +10 silver payment from hhayweaver for last week's armor piece.
can u please fix?

Thanks,

also, a question-- can my (+5 Crossbow (Ranger) 6 dam) be upgraded to the 'Master Crossbow' If I research it?

yes it can

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@rollthedice.

1-3: I help the colony of @ecoinstant.
4-6: I help the colony of @happyme.

I have a worker I could send to the other location, but I prefer not to split up. I can barely manage all the actions happening on one quest thread, and there is safety in numbers.

Shake shake shake, you roll the 6-sided die.

You rolled a 2.

Fate has sent me to assist @ecoinstant.

when in doubt dice it up..:D

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OOC: @darklands, @cyber.explorer made me iron boots last week but they have not been added to my inventory. Can you please add them? Thanks!

Colonists,
I am looking to buy a few ale and a few gem this week.
name a price and contact me.

I've got some gems, how many are you looking for?

As many as I can get... I can trade you 1 gold per 2 gem, perhaps?

Yeah, that works. 4 gold for 8 gems, then?

Deal. I updated my post above to include this trade.