My Hand-Drawn Animated Music Video, "Earth Girls are Easy"

in #art7 years ago (edited)

As a fresh graduate from film school, I accepted a commission to animate a music video for Toronto-based rock band, Most Non Heinous

I mentioned this music video in my very first post here on Steemit, but I just realized that I never actually wrote about the experience of creating it... except for that one time one time I did exactly that. Okay, I have talked about making this video before, but that last post was a breakdown of a specific animated sequence. Today I want to talk about my experience as an artist working for a client.

Before I get into all the nitty-gritty, let's just sit back and watch the video.

Most Non Heinous - "Earth Girls are Easy"

Let me begin by saying this: Those who use classified ads to search for animators tend to be those who can't afford to pay animators what they deserve. Want to know what I earned for this music video?

$300.

Three. Hundred. Dollars.


Want to know how long it took me to make?

Six months.


As a freelance animator without any connections, reputation, or even much of a showreel, I knew it would be hard to find real work. I knew I would have to take bad gigs with crap pay. I don't mind the low pay. I love to animate. I always have another job to actually pay the bills, so the money from the client only feels like a bonus.

When I animate for myself I don't make any money. That is, unless the Steemit community rewards me. Maybe I should rephrase: When I animate for myself I'm not guaranteed any money.

And again, that's fine. I don't do this for money. I do it because I enjoy doing it.

So Why am I Talking so Much About Money?

I'm simply trying to illustrate that the money doesn't matter all that much to me. It would be different if there were some actual high-paying jobs available to me. But there aren't. Not yet, at least.

Do you want to know what does matter to me? Time. I said earlier that this music video took me about six months to complete. Six months of painstaking work. Do you want to know why animating like this takes so long? Let me demonstrate using one shot from the beginning of the video. I'm going to trust that none of my current followers read my breakdown of this very shot from 11 months ago! I mean, it only made 5 cents, so that's a pretty safe bet, right?

I wanted the spaceship shots to feel 3D,  I wanted the audience to be able to see the ship from multiple angles. I knew I didn't have the skill to do this completely by hand, let alone the patience to keep track of the geometry so these are the steps I took:

Step 1: Storyboards

I drew out these storyboards to get a sense of the movement of the ship. These storyboards would then be used to develop... 

Step 2: CGI reference model and animation

As you can see this model is very basic. I said above that I knew I didn't have the skill to keep track of the geometry, so I needed something like this as a guide. I animated the model flying from one planet to another. This reference was just enough for me to be able to make out the shapes and lines for the next step...

Step 3: Rotoscoping

Rotoscoping is a style of animation where frames are hand drawn over top of a video or film reference. If any of you have seen the movie A Scanner Darkly you'll know exactly what I'm talking about. I'm not sure if it technically counts as rotoscoping when I animate on top of another animation... whatever the source, the process is the same. 

I traced the CGI model frame by frame. What resulted is the video you see above. From this I moved on to...

Step 4: Backgrounds and Colour

This step is pretty self explanatory, although it was really tricky to get the movement of the two planets exactly right, plus drawing the fire. But I've rambled enough about this short sequence. I don't need to go into detail about that too.

This is the point where I'm sure you're going to ask:

Seth, why didn't you just colour the CGI model and use that in the video?

BECAUSE I'M AN INSANE PERSON. THAT'S WHY!!

I am so committed to my style. I love the look of hand-drawn, cel animation. I don't want that tarnished by CGI models. 

Every single shot in this little video requires me to draw so many unique frames. Animating this way takes forever.

What I Learned From My First Animation Commission

I learned that my time is valuable to me. Even though I'm generally proud of the video that resulted from all my hard work, I wish I could have those six months back.

I would rather earn no money working on my own projects than spend months making something that I don't really care about for only a few hundred dollars

I would rather spend my time creating art that means something to me. I would rather animate from my heart. I don't want to pour so much time and effort into completing a work order.


P.S. Just look at this shot! So cool. Good work Seth!

~Seth

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This is amazing. Great video and great in depth post. As a freelancer myself, I feel your pain. It's a tough gig. Every project you get quicker and hopefully will be compensated better. Anyway, good luck and keep up the great work!

BTW, your spaceship animation is seamless. well done!

I tend to avoid freelance now. Like I said, I'd rather work for myself and make no money than work for somebody else and make... basically no money lol.

But Steemit is making it easier for me to work for myself! I've been pretty well rewarded for some of the animation I've shared here.

Thanks for the comment :)

I understand exactly what you mean. With this music video you showed how powerful you drawing and editing talent is. Hopefully, more people will be aware of you and you get some good upvotes.

Wow! Seriously you are talented and a hard worker. I know what you mean... I'm an artist and when I create art it takes a lot of time and effort. Last year I published a coloring book for adults with 37 illustrations and it took me little under a year to complete this feat. We don't do it for the money, we do it because we love what we do.

It's cool that the Steemit community will be able to help artists and animators and creators in general.

Love what you do! Glad I stumbled upon ya yesterday.

:D :D

Thanks for your comment!

thanks for your cool animations :)

What a great post. Thank you very much for sharing.

"I would rather earn no money working on my own projects than spend months making something that I don't really care about for only a few hundred dollars."

I learned that one the hard way, too, as I am sure many, many people. Especially the ones making a living from "doing their hobby".

Your quote is worthy of framing and hanging up in offices worldwide, dear Sir.

Thank you so much for your comment.

It's not about the money. It's about where I'd rather pour my time and energy.

This will definitely have to be at the common display of not getting paid for the value of your creation. For the amount of time alone invested $300 would've never been enough. great work and effort by the way.

$300 is probably less than a penny an hour!

Thats bullshit excuse my French

I assume you're referring to the amount I was paid.

The Video is amazing and the song got me goosebumps!! resteemed it ;)

Thanks! I'm glad you liked it.

Hm... well I think you did gain something from those 6 months anyway. More than the money was the mindset you now have and the experience that led you to your now-mindset. Plus, you have something to show us and talk about! :P So I say, it wasn't all that bad spending that much time on your first commission. You can now look back and say, Never again! As compared to wondering about it :) And, really, you did great :) I can't draw to save my life. Much less even think about learning to animate! (I like the storyboard concept btw. I should pick that up, really)

Hardly imaginable you have done this project alone. This is some awesome work, just like your tutorial video on steemvotes!

I´m just experimenting with animation
@bronkong-gif-small.gif
@bronkong check my blogs if you are searching for inspiration :P

I'm glad you liked my tutorial video. I just announced that there will be more of those coming!

The shot of the green lady turning into the monster reminds me of Liquid Television.

I never watched Liquid Television, but you've just reminded me of how MTV used to have a lot of really cool animated programming.

That first run of Liquid Television gave a lot of exposure to new animators especially the more outlandish ones.

Animating is such an incredible amount of work and for 300$ talk about a labour of love! Really interesting post, I'm resteeming!

Thank you :)

I Like Toast 🍞

Glad to hear it.

Really impressive work that deserves much grater exposure! I'll resteem it to my own little tribe.

It makes me think of Rick and Morty a little. Except that you did the whole damn thing from storyboarding to execution. Hot damn - hard to imagine.

Rick and Morty was a big influence. I'm glad you could feel it! Thanks for the comment.

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