Zombie Adventure - Game 38 - Day 6 (May 6, 2019)
A small team of adventurers head out to find the forgotten village of Goldcrest. Unfortunately, the road to the village has been blocked by several land-slides and nobody has cleared the road so our brave adventurers had to leave their vehicles behind and continue the journey on foot. They encountered many zombies along the way and managed to leave the zombies behind by scaling a nearly shear rock wall. Unfortunately, they lost most of their weapons while climbing but they did get away from the zombies and are now entering Goldcrest.
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Narrative A platform similar to Medium.
![ZombiBanner3.png](https://steemitimages.com/DQmT51psiq85QGhqo2vgkgLiVeng8j3evixMtdusz713o3S/ZombiBanner3.png)
Objective:
Investigate the village to see if you can find any gold and look for clues about why there are so many zombies along the old road. Follow the clues to the next stage (new game board).
Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.
Players can see a spreadsheet with their inventory and health here:
ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing
The Rules of this game can be found here:
https://steemit.com/gaming/@happyme/zombie-adventure-game-38-sign-up-here
Prizes:
Everyone who plays gets daily up-votes on their comments. (Delegating SP will increase the vote value! This is way superior to SBI, so a good investment for ROI).
Winners can also 3D-print their own "survival" token using this link.
And
Winners may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)
![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)
Zombie Turn after the players made their moves:
All zombies pre-existing on the board move. The found walker attacks P3, rolls 5, causing 1 damage. The found walker attacks P5, rolls 5 causing 1 damage.
A runner runs up to P5.
Zombies spawn at spawn sites:
Zone 1 rolls a 3 - walker
Zone 2 rolls a 2 - nothing
Zone 3 rolls a 3 - walker
![Game38May6.jpg](https://steemitimages.com/640x0/https://cdn.steemitimages.com/DQmamRqRACzcuHq8uFQa7oJT9JoWGjVR3VxyxG2wcPt8dT1/Game38May6.jpg)
You may wish to use the template below (copy, paste, edit).
### Player ()
Bonus roll
@
rolld20
Action 1:
Action 2:
![MoreSP.jpg](https://steemitimages.com/640x0/https://cdn.steemitimages.com/DQmQqv6hHaxtxBL7mJ7PfRwXcRRBX4AdTPpeJuFe5RNUc6N/MoreSP.jpg)
Simplified Delegations to @happyme
Get votes roughly 10 times the value of your delegation. (I can vote twice if you exceed my VP.)
50 SP | 100 SP | 150 SP | 200 SP | 500 SP | 1000 SP
Re-claim your delegation from @happyme
Remove delegation
For more options, read the comments section for a script you can use.
Sorry for missing yesterday! Thanks for looking after me.
Player 2 (2nd)
Bonus roll @rolld20
Action 1: Fire my shotgun at the walker (@rollthedice)
No worries, glad to help out; especially since I don't have my own character to play this time.
Shake shake shake, you roll the 20-sided die.
You rolled a 15.
Shake shake shake, you roll the 6-sided die.
You rolled a 1.
Action 2: Actually load my shotgun first and then fire at the walker (@rollthedice)
Shake shake shake, you roll the 6-sided die.
You rolled a 2.
Son of a gun!
Hoo boy!
Player 1
Bonus roll @rolld20
Action 1: Go north
Action 2: go north
Shake shake shake, you roll the 20-sided die.
You rolled a 10.
Bonus action: Go east
@happyme Can doors only be opened with an axe?
That's correct @okean123 - no other weapon can open a door... but sometimes there are switches that open doors too.
Ok, good to know!
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Player 5(4th)
Bonus roll @rolld20
Action 1: shoot runner with shotgun @rollthedice, of course I checked to make sure no slime and hope that action runs smoothly and that silly walker does not interfere.
(thanks for finishing me up yesterday, I appreciate it.)
Shake shake shake, you roll the 6-sided die.
You rolled a 2.
Action 2: try again - shoot runner with shotgun @rollthedice,
Shake shake shake, you roll the 6-sided die.
You rolled a 6.
did the walker take collateral damage?
You bet he did. That's the only reason I decided to chance it. The shotgun kills BOTH zombies!
good, one hulk to go tomorrow and then a search to begin.
Sounds like a plan. Wishing you good luck!
Please see my response to P9. I was too eager to have you move along and forgot my own rules. The shotgun does 2 damage at close range so does NOT scatter. Sorry about that. Good thing the veterans are keeping a close eye on me!
Shake shake shake, you roll the 20-sided die.
You rolled a 15.
Player 10
Bonus roll @rolld20
Action 1: Move West
Action 2: Punch a zombie if there is one (I got confused) @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 2.
Shake shake shake, you roll the 20-sided die.
You rolled a 8.
Both zombies have been killed, but the hulk will move into the space now. You will be with all the others, so someone should be able to kill it.
If you want, you can move north to see what the post-it note says.
Ok, I'll move north then to look at the note.
You find a post-it note that reads: Mayor seen arguing with the Clergy.
It was the Mayor, in the study, with the candlestick, ;) haha
Never trust politicians!
player 9
Move west
Kill off the runner, given the shotgun only has AoE damage if at a distance of 1 according to the rules
@rollthedice
@rolld20
Shake shake shake, you roll the 6-sided die.
You rolled a 5.
Shake shake shake, you roll the 20-sided die.
You rolled a 12.
Woops! Thanks for catching that. The maker of rules forgot their own rules... how pathetic? I think I must be developing Alzheimers. That's a scary thought!
And nice job of cleaning up... Thanks!
Player 3
Bonus roll @rolld20
Action 1: Attack my walker friend with my pistol. @rollthedice
Shake shake shake, you roll the 20-sided die.
You rolled a 1.
Shake shake shake, you roll the 6-sided die.
You rolled a 2.
Haha! Thank you magic d20! Walker is down.
Action 2: Search! Come on melee! @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 5.
Well, not quite what you wanted, but it might/should help future searches. You found a torch. Just 2 more cards left in the deck and it gets re-shuffled.
I woke early today... it is only 07:45 here now.
Ooo, yes. I also have gasoline which could make it useful later on as well. Excellent.
Good morning!
Good morning! ^_^
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I'm not used to keeping track of kills and almost forgot to register the regeneration kills. If anyone notices that I'm failing to keep track on the spreadsheet, please wake me up. Thanks!
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