Zombie Adventure - Game 38 - Day 3 (May 3, 2019)
A small team of adventurers head out to find the forgotten village of Goldcrest. Unfortunately, the road to the village has been blocked by several land-slides and nobody has cleared the road so our brave adventurers had to leave their vehicles behind and continue the journey on foot. They encountered many zombies along the way and managed to leave the zombies behind by scaling a nearly shear rock wall. Unfortunately, they lost most of their weapons while climbing but they did get away from the zombies and are now entering Goldcrest.
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Narrative A platform similar to Medium.
Objective:
Investigate the village to see if you can find any gold and look for clues about why there are so many zombies along the old road. Follow the clues to the next stage (new game board).
Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.
Players can see a spreadsheet with their inventory and health here:
ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing
The Rules of this game can be found here:
https://steemit.com/gaming/@happyme/zombie-adventure-game-38-sign-up-here
Prizes:
Everyone who plays gets daily up-votes on their comments. (Delegating SP will increase the vote value! This is way superior to SBI, so a good investment for ROI).
Winners can also 3D-print their own "survival" token using this link.
And
Winners may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)
![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)
Zombie Turn after the players made their moves:
All zombies pre-existing on the board move. The found walker attacks and hits player: (roll 6, 10) 10 gets hit.
Zombies spawn at spawn sites:
Zone 1 rolls a 1 - nothing
Zone 2 rolls a 3 - walker
Zone 3 rolls a 3 - walker
You may wish to use the template below (copy, paste, edit).
### Player ()
Bonus roll
@
rolld20
Action 1:
Action 2:
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For more options, read the comments section for a script you can use.
Let's see if I can go 3 days in a row of finding a walker that other people have to deal with...
Player 2 (2nd)
Bonus roll @rolld20
Action 1: Search the red van @rollthedice.
Shake shake shake, you roll the 20-sided die.
You rolled a 10.
Shake shake shake, you roll the 6-sided die.
You rolled a 6.
Wahey - all the good rolls!
Good rolls but not so good find... just water.
A shotgun and water is all this survivor needs!
Action 2 : Go west
Action 3 : Go north
You are truly a ninja.
Player 3
Bonus roll @rolld20
Action 1: Attack the walker with my bare hands! @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 6.
Shake shake shake, you roll the 20-sided die.
You rolled a 18.
Sweet! Walker is down!
Action 2: Search the van! @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 4.
You found gasoline.
Hmm... okay I think I'll skip my third action. I'm holding out for a melee! :3
As per suggestion by @pandorasbox some months ago, I reduced the number of actions to 2 for each turn in this game.
Whoops! I got confused with all those lucky extra action rolls lol
That's exactly what I thought. Seeing all those others taking 3 actions and having had 3 all those times before when you were playing would surely make it seem like 3 was the norm.
Player 1
Bonus roll @rolld20
Action 1: Go west
Action 2: Skip
Shake shake shake, you roll the 20-sided die.
You rolled a 10.
Ok, I'll take this as a sign.
Bonus action: Go north
You may change the 2nd action if you like and actually have 3 actions.
Thanks, but keep it like that.
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sorry for missing the 3rd day, visiting family again XD
player 9
@rolltwodice to search for loot, and if a Z is found attack it with ma beautiful everlasting axe of doom.
@rolld20 if extra action then I guess I'll move west and north, otherwise just move west for the 2nd action if there's no Z to Axifie.
You blow on two 6-sided dice, and throw:
First die lands...
You rolled a 4.
Second die lands...
You rolled a 3.
Shake shake shake, you roll the 20-sided die.
You rolled a 7.
Woah!!! You found a CZ 550! and moved west.
You are the ONLY one that has a melee weapon at this point.
Player 5 (4th)
Bonus roll @rolld20
Action 1: Search the red van @rollthedice.
Shake shake shake, you roll the 20-sided die.
You rolled a 1.
Shake shake shake, you roll the 6-sided die.
You rolled a 1.
Not being as lucky at the dice as some people, and after rolling no less than snake eyes, I know my aim with my fist is at least true.
Action 2: Attack what ever kind of zombie shows their ugly half rotten torn up puss bleeding face with bare knuckle fisticuffs to the already shattered and deformed broken nose shoving it back into the brain pan. @rollthedice.
Shake shake shake, you roll the 6-sided die.
You rolled a 4.
Having rolled a CAN'T MISS negates the roll of 1 for the search, so your search is guaranteed to be successful regardless of the roll or even the need to roll. You found a shotgun!
You still have 1 action if you choose to use it.
Now that is great news, no zombie, and find a shot gun, so do I still have a second action? <--- ignore that (edited)
Action 2: search the van @rollthedice. - no search options ahead so I want to stock up.
Shake shake shake, you roll the 6-sided die.
You rolled a 2.
You may only search once per day, so either choose to skip and stay or move. Any room can also be searched, so there are plenty of opportunities to search once someone with an axe opens a door. The vehicle is only here to give people a head start in searching for equipment before being confronted by a bunch of zombies (when a door is opened, zombies are spawned in the rooms).
Okay got it sorry for being a pain today,
Action two: Move west
I did not notice the doors till you just said something. Understanding grows slowly but grows.
Player 10
Bonus roll @rolld20
Action 1: Search the van one last time @rollthedice
Shake shake shake, you roll the 6-sided die.
You rolled a 3.
I think I found something other than a zombie, yeah.
Action 2: Move west
Shake shake shake, you roll the 20-sided die.
You rolled a 12.
You found gasoline.
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