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Shake shake shake, you roll the 20-sided die.

You rolled a 1.

Shake shake shake, you roll the 6-sided die.

You rolled a 1.

Not being as lucky at the dice as some people, and after rolling no less than snake eyes, I know my aim with my fist is at least true.

Action 2: Attack what ever kind of zombie shows their ugly half rotten torn up puss bleeding face with bare knuckle fisticuffs to the already shattered and deformed broken nose shoving it back into the brain pan. @rollthedice.

Shake shake shake, you roll the 6-sided die.

You rolled a 4.

Having rolled a CAN'T MISS negates the roll of 1 for the search, so your search is guaranteed to be successful regardless of the roll or even the need to roll. You found a shotgun!

You still have 1 action if you choose to use it.

Now that is great news, no zombie, and find a shot gun, so do I still have a second action? <--- ignore that (edited)

Action 2: search the van @rollthedice. - no search options ahead so I want to stock up.

Shake shake shake, you roll the 6-sided die.

You rolled a 2.

You may only search once per day, so either choose to skip and stay or move. Any room can also be searched, so there are plenty of opportunities to search once someone with an axe opens a door. The vehicle is only here to give people a head start in searching for equipment before being confronted by a bunch of zombies (when a door is opened, zombies are spawned in the rooms).

Okay got it sorry for being a pain today,
Action two: Move west

I did not notice the doors till you just said something. Understanding grows slowly but grows.

No worries. It takes a game or 2 to get used to how it all works. Then I change it by tweaking the rules.

I just made this all up and as we play and discover things, I make modifications based on user input. Every now and then I throw in an entirely new concept and seek feedback as we try it out. If it works fine, I might bring it back in rotation so that we always have something a bit different to work with and keep things from getting stagnant.

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