Zombie Adventure - Game 22 - Day 14 (June 3, 2018)

in #gaming6 years ago

One walker remains in the northern part of town and a bunch of zombies are released from within the building whose door has just been opened.

The T's at the North and South ends of town represent teleporter stations.

Objective: Recover the 3 traps that have been left lying around in town and place one at each of the zombie spawn zones. Once the traps have been placed, push the button at the centre of town to set all the traps electronically. This will then protect the town by killing any zombies that attempt to enter the town. Clear out any remaining zombies and then send word to let the townsfolk know when it is safe to go back home. In other words, at least ONE member of the team must exit from the starting position after all zombies have been purged! It's a big job, but the townsfolk have confidence in you!

ZombiBanner3.png

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing

This game is already in progress. You are welcome to sign up for the next one when it is announced (after this game ends).

The Rules of this game can be found here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://steemit.com/gaming/@happyme/zombie-adventure-game-22-sign-up-here

Prizes:

Everyone who plays gets daily up-votes.
Winners can also 3D-print their own "survival" token using this link.
And
Winners may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Zombie Turn after the players made their moves:

All zombies pre-existing on the board move. The walker moves to P9, P7 & P12. The runner moves to P2 & P5.

Zombies spawn at spawn sites:
Lower left rolls a 3 - walker
Upper left rolls a 1 - nothing
Upper right rolls a 5 - runner

GameJune3.jpg

The happystore is now the HappyStream.

Sort:  

P7: 1 step North and shot the Runner
@rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 2.

Shake shake shake, you roll the 6-sided die.

You rolled a 1.

Player 7 (3rd)

Action 1: Move South.
Actions 2& 3: shoot and miss the runner.

P12:

  1. Attack Walker in my field with crossbow if possible, otherwise with the fist. @rollthedice

Player 12 (2nd)

Can't use ranged weapons in melee with others in the space, so fists is it I'm afraid. There are plenty of ranged weapons in the party, but melee weapons are still kind of scarce, so searching is still worthy.
Actions 1&2: Attack walker with bare hands. @rolltwodice

You blow on two 6-sided dice, and throw:

First die lands...
You rolled a 4.

Second die lands...
You rolled a 4.

Wow!!! Good job! 1 action remains.

East, East, South!

Player 4 (4th)

Moves out of the building.

I'm back! Thanks for keeping me alive!

I shoot the walker to the west
@rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 2.

Shake shake shake, you roll the 6-sided die.

You rolled a 4.

ok, final action: Move West

Player 1 (5th)

  1. fail walker
  2. kill walker
  3. Move West

Welcome back!

Wana kill runner first @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 6.

Yeah...... killed the runner on the east side ... Now moving west and south..

Player 8 (7th)

Killed the runner in the N/E spawn zone.
Moved West.
Moved South.

Player 11, shoot walker and break the door @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 6.

The walker was killed by P1 and you need an axe to break the door.

Move South

Move West

Stay put for next turn.

Player 9 (8th)

Moves South and West and skips the last action.

Player 5 (1st)

Action 1: Attack the runner using the baseball bat. @rollthedice.

Hmmm, I'm not really sure what to do here... we could very easily get overwhelmed, especially with that runner moving two spots... I might attack the walker in the spawn point so players 1 and 11 can come help us out.

Ah, but that leaves me in the spawn point at the end of my turn... Dang.. this is tricky.

What about attempting to trade for a ranged weapon while you wait? You are the only one without a ranged weapon.

Shake shake shake, you roll the 6-sided die.

You rolled a 1.

Action 2: Attack again. If killed, skip action 3.
Action 3: Attack again if runner wasn't killed. otherwise skip.
@rolltwodice

You blow on two 6-sided dice, and throw:

First die lands...
You rolled a 2.

Second die lands...
You rolled a 4.

in my opinion.postingan you are very cool and good, in addition tu useful for me and for all colleagues steemit.dan hopefully your post will be better again amiin thanks for the postingannya.happyme

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