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Hmmm, I'm not really sure what to do here... we could very easily get overwhelmed, especially with that runner moving two spots... I might attack the walker in the spawn point so players 1 and 11 can come help us out.

Ah, but that leaves me in the spawn point at the end of my turn... Dang.. this is tricky.

What about attempting to trade for a ranged weapon while you wait? You are the only one without a ranged weapon.

Shake shake shake, you roll the 6-sided die.

You rolled a 1.

Action 2: Attack again. If killed, skip action 3.
Action 3: Attack again if runner wasn't killed. otherwise skip.
@rolltwodice

You blow on two 6-sided dice, and throw:

First die lands...
You rolled a 2.

Second die lands...
You rolled a 4.

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