Zombie Adventure - Game 29 - Day 15 (Nov. 5, 2018)

in #gaming6 years ago

We just set our clocks back an hour, so updates will be an hour later than usual each day.

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SteemQuest RPG

Earn easy money! @simplegame is offering 3 steem to anyone bringing new players to his SteemQuest RPG game. Mention I sent you and I will split what I get with you.

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Objective: Clear out all the zombies by using the bazooka's that shoot shells that behave like Molotovs. Bazooka has a range of up to 3 spaces.

Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing

This game is already in progress. You are welcome to join us using any of the unclaimed player numbers from the spreadsheet linked above.

The Rules of this game can be found here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://steemit.com/gaming/@happyme/zombie-adventure-game-29-sign-up-here

Prizes:

Everyone who plays gets daily up-votes.
Winners can also 3D-print their own "survival" token using this link.
And
Winners may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Zombie Turn after the players made their moves:

All zombies pre-existing on the board move. P9 takes a hit from one of the runners.

Zombies spawn at spawn sites:
spawn zone 1 rolls 6 - hulk
spawn zone 2 rolls 6 - hulk
spawn zone 3 rolls 1 - nothing

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Sorry I missed a day X/

@rolld20

Kill the last Runner with my Axe @rollthedice

shoot a Bazooka at the spawn point 1 watches as his bazooka flies off and hits the Hulk, and hears a hissing in his hands oh fudge... I kept the live ammo and shot the bazooka XO XO XP

Shake shake shake, you roll the 20-sided die.

You rolled a 19.

Shake shake shake, you roll the 6-sided die.

You rolled a 2.

Player 9 (4th)

Lights spawn zone 1 on fire, toasting a hulk in the process. (P2 already killed BOTH runners. I tried to play for the both of you yesterday but failed miserably... all low rolls.)

Player 1:
Rampage!
Bonus roll: @rolld20

Shoot the two hulks with my bazooka!

Shake shake shake, you roll the 20-sided die.

You rolled a 11.

No bonus again.. but the hulks should be dead.

I will now fire the shotgun at the two walkers in front

@rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 6.

Kill! Whoo... most amount of zombies killed in a single turn for me so far!

Last action: Move west into the house and stomp on the dead walkers

LOL... the bazookas sure make life a lot easier! I figured this game would be a lot lighter and kind of fun simply blowing things up. I think the next game will be a challenge for me in making the map changes.

Is the bazooka a one-shot item by the way? Or do I have more ammo? 😈

Unlimited ammo. ENJOY the fires.

Player 2 (2nd to move):

Player 2 (Actually 3rd to move)

Action 1: Chop down BOTH runners with swing-though (P9 trades places with you so you can reach both).
Skip the rest and wait for the fire to die or chop chop the dead zombies into smaller sections! LOL

Shake shake shake, you roll the 20-sided die.

You rolled a 5.

Shake shake shake, you roll the 6-sided die.

You rolled a 5.

I can't remember if we still have that rule of hitting multiple zombies with an axe... and if that applies to squares with multiple players... but since we're waiting for the flames to die down, I'll axe again:

  • Axe the remaining runner if there is one, if not, chop 'em up into smaller pieces (@rollthedice)

Shake shake shake, you roll the 6-sided die.

You rolled a 2.

Let's try that again:

Shake shake shake, you roll the 6-sided die.

You rolled a 3.

Player 3 (6th)

Shoot the bazooka 2 north and then move south.

P7: @rolld20
Move 2 West
Shoot at the hulk in the spawn zone with my bazooka

Shake shake shake, you roll the 20-sided die.

You rolled a 8.

Player 7 (5th)

P9 already bazooka'ed the #1 spawn zone. How about you pointing your bazooka northward and wipe out the runner that is about to get P3?

Ok, if it will not hurt P3 standing between that Runner and me

It is quite alright to shoot PAST players in a different square than a target.

Player 8 - I have a bazooka,....I have a bazooka! South, east, south, south,... gonna join panda and explore this building..

Player 8 (2nd)

Poor P3, left all alone. LOL
P8 moves S E S (there are just 3 actions per day in this game). The next game will be quite interesting, I think. It will be inside one building so players can search at any time.

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