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RE: One Million Dollars
Splinterlands is really fun. It's not like other blockchain projects where you just play because you want to try something on a blockchain. Well done.
The only drawback it has on non-blockchain games is the fact that battles are not interactive. You can't do something during the battle, just watch.
I know this would be very hard to implement, since players already value cards based on their stats, and changing how cards play will inevitably the change the value of the cards relative to each another, but this would really make splinterlands the perfect dapp. Better go through that before it goes viral (after this crazy bear market).
This is my son's complaint relative to Magic The Gathering. I'm not really up to speed on these things.
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I have an idea concerning this: maybe at first step one could allow players to change the order of their teams after every round? Does that sound interesting? It wouldn't be a huge intervention ...
I tag @yabapmatt so he might read the suggestion.
(Actually, I am not convinced that it would improve the user experience of the game, I am just collecting ideas ...)
I think this is a really good idea. It’s way simpler to code.
But this should still affect the prices of cards relative to one another.
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