[Growth Idea] Steam + Steem? A Match Made in Heaven?

in #growth-ideas6 years ago

steam_post_img-1.jpg

Introduction

I'm a huge fan of Cities Skylines, a game found on the Steam entertainment platform. As I was playing today, I realized that it wouldn't be too hard to create a partnership between the Steem blockchain and Steam Entertainment Platform.

This is not a complete thought, I'm throwing this idea out there for YOU to criticize it. If we can come up with a complete flushed out ideas of a solid value proposition, then we can more easily approach Steam for business development.

Powering Game Funding and Content

Forget about having "in-game" currency, with STEEM we have something much more interesting to offer!

Step 1. Funding, Equity, and Rewards

What a game developer could do is to create an SMT and launch an ICO to raise funds. These funds would help to get their game developed. That token would then be a representation of the speculative value of a game. A part of the earnings could go towards buying back or burning token to increase it's value over time.

Step 2. Incentivize Content Production

Within Steam we have something very similar to Steemit.com. Within the game there are "Achievements", "Workshop", "Videos", "Artwork", "Guides", etc.

A thriving community is essential to a successful game. If Steam was integrated with Steem, each game would have a mechanism to create an incentive for people to create guides, answer questions, create artwork, videos, etc.

Step 3. Decentralize Exchange and Buying Games

Steam could have a "master" token (let's call it STEAM) in which people can invest in or buy games. All game tokens could be exchanged for that "Master" STEAM token. All games token could be bought with that master STEAM token. By Steam having a STEAM token under which all games can be purchased, it would create an instantaneous demand for it.

Conclusion - Help me clarify this idea

So, that's the rough idea and I'm sure that there are much more to be done to make this idea clearer. I do believe that Steam and Steem are a match made in heaven. Now let's get this idea flushed out and clarify and then present that idea officially to Steam.

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  1. 'valve coin' is issued to the purchaser by issuing a new percentage of the fixed game price.
  2. You can purchase steam games with the paid 'valve coin'.
  3. 'valve' sells the returned coin to the list price on its own exchange. Treat it like a gift certificate. Some discounts are needed in the beginning.
  4. As the number of 'valve coin' merchants increases, market demand for 'valve coin' increases. Applying an advantageous algorithm to the 'valve coin' block chain for small transactions can lead to a small trading market.
  5. The surge in speculation caused by speculation can be restrained by limiting the maximum purchase amount per account.
  6. If successful, valve will be able to preempt the virtual money market in virtually all retail markets around the world, and will be able to collect tremendous commissions in connection with card companies.

end. There are many advantages, but ... The biggest advantage of this 'valve coin' model is that it is a currency that does not require currency exchange in the world within a small tax allowance that is legally permissible. Anywhere in the world.

If am to say about how to integrate steam platform to a little bit mimic steem platform and at the same time boost the number of users is the induction of SMT to their platform. This will go a long way to draw men like magnet. Thanks @cryptoctopus to bring this debative idea in order to make steam platform take another direction .

That sound like a great couple

I find no reason why this wouldn’t work. Even this “rough” idea you presented looks pretty good already. Of course it neeps to be planned further more but i think it would eventually turn into a success.
PS.thanks for the support of Steemgar. I think it is pretty fun and exciting. Greetings from Greece @cryptoctopus

I don't see this happening.
Valve is kind of a conservative business type and it's philosophy is "let the community handle most of things".

But when it come to sell games, valve hold a tight control. The demand for the ability to trade games on Steam is being requested by the community for a long long long time, and it's not in valve interest to allow people to "sell" unused games. It would hurt their business.

Also, they dropped support on BTC exaclty because of the price volatility associated with cryptos. So, business wise, it's not very good for valve to sell games for a currency that is too volatile.

And Valve is too big already to be able to implement such big change.

And i don't think STEEM and SMTs would be the best choice to something like this. The system is too complex, and when it comes to use coins as currencies, simplicity of use is the key.

But this idea could work as a brand new company, with a totally new business model. May not be profitable though...

Check this article from @techblogger. We will probably have something similar on the future, but probably not Steam.

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Would be really great to have decentralized gaming built on steam.
I believe the two would make a great pair and still better, the names got a ring to it

I believe this would be a really great match or steemit could go out on their own and do this

The only problem so far, is that the greater Steem community just does not care for games on the run on the Steem Blockchain.

There are some great games run already, with incredible engagement from a few key players that are largely ignored by the Steem community. Game masters like @daclawboyz, @happyme and @lordnigel put in a ton of effort every day for their love of their games and the Blockchain, but are not rewarded.

Your idea @cryptoctopus is a good one... but why would any game developer ever risk working with SMTs and the Steem platform, when the community ignores its own gamers?

Your idea will only work once there is actual, tangible proof that there is a supportive, vibrant gamer community on this platform.... and at the moment, there just isn't.

Although the idea may sound great initially, I believe that would introduce far more complications than it would solve. Steam is a multi-million dollar company and they are unlikely to give up the lucrative market they already have by diluting it and sharing profits with others.

Why do we need Steam anyway? People are free to create their own games and attach them to Steem through Steemconnect RIGHT NOW. If there was more interest in my own games and I was earning enough to pay for some technical support I would already be working on producing real-time games that could be played here. As it stands, my zombie games are updated daily with player moves and participants are rewarded for playing. It is all done manually and requires a lot of my time each day with no days off. In return, my rewards are less than a dollar per day! Where is the community support for playing games within the Steem universe? Creating a real-time game can generally take upwards of a year of full-time work by coders, artists and game designers working together! Who would put in that much effort when nobody cares and the games are ignored anyway?

I can't argue there as I love both steem and steam.
How cool would that be for us gamers.

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