White Day Review - School is and remains terrible

in #gaming7 years ago

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In 2001 White Day came out. A game about a school where nothing is in the hook. By 2015, developer Sonnori came with a remake for mobile devices and this game is now out for the PlayStation 4 . In this White Day review you will read why this is all but a fun day school!

In the survival-horror game White Day you crawl in the skin of Hee-Min Lee, a student just arriving at a new school. Soon he falls in love with a classmate. One day he finds her diary and decides to bring it back to her dorm in the school if it is already closed. So in the evening.

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A school with a messy past

The school, like other schools, is a great place during the day, but in the evenings it becomes a creepy deserted site. Here you will get back soon as you close the school door. You will soon meet the lady in question and some other classmates who wander around the school like you. These ladies immediately give you the warning that this is not a normal school where you can walk around just after closing time.

If the concierge, who watches the terrain in the evenings, you get caught, you're having a problem. Where this man is friendly during the day, let him talk to his baseball bat after sunset. Something that you will soon see in the game. So you must constantly try to avoid this man.

The concierge is not your only problem in White Day. As you will soon discover the game, the school has a pretty rich history. Teachers or students who died have walked over the hallways, and there are demons. It's like watching The Ring, The Grudge along with a number of other, original Asian horror movies in one schoolhouse.

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Ill scary

The typical tension of this kind of film is central in White Day and is constantly present. As you walk around the school building to solve the many puzzles that the game offers you, there are all sorts of bad sounds. Think of a cobbled window, striking doors and of course the necessary supernatural giggles. They are all part of your long journey through the school and all things that give you an uncomfortable feeling.

These come together with a series of standard fright moments, such as a spirit that crams into a safe and comes out when you open the door. You scare it, but it shows little originality as opposed to the other events in the game. Thus, a lady is hostaged by a huge demonic tree, you walk a dead teacher to the body and are passed over by a dead baby including umbilical cord. If you have not already felt uncomfortable, then these things make for that decisive abomination.

White Day is just a sickly scary game in that regard. And with that, Sonnori strikes the nail on his head. How easy the game looks like (finally comes from 2001) and how flat the voting is sometimes, this element takes you right away. Your heart rate is tested almost all the time by all the scary elements that the game offers you.

You walk constantly through narrow dark corridors and rooms in the buildings with only a lighter as light. The real light should not be able to run, but it's not that smart, because you're out of control. The concierge runs constantly with his flashlight and if you just make too much noise, open a door late or light, he will give you a pack of rattle.

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Frustration in general

In fact, he sometimes seems to know exactly where you are going and then constantly patrol. The result is tension, but also an unprecedented mountain frustration. You have to go all the way from one side of the school to the other side, so it's going to be on a slope. And even then the concierge sometimes suddenly runs as if he were waiting for you.

You can not fight or defend yourself in another way and shake the concierge is hardly easy. He's fast-paced and does not just stop his pursuit. You really need to close a door in his face to sit quickly in one of the toilets. And it's only the question of whether this just works.

After all, you have to do with a 2001 game and not only the textures. The control is woody and sometimes does not work properly. In addition, activating some elements requires extreme precision. A millimeter next to it and nothing happens.

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Almost all the time unclear

In general, this is not particularly annoying, but during the puzzles or when that damn concierge is sitting behind you, your blood is really cooking. But that concierge is not the only one whose blood is slowly boiling. The puzzles in the game can also be useful. And especially the boss fights (which is also puzzled).

Where with the usual puzzles all the information is readily available if you read only the found documents, it is often not the case at the boss fights. White Day is far too unclear in what is meant by a boss fight.

On the one hand, the documents are sometimes not completely translated, so you are completely in the wrong direction looking for the solution. On the other hand, there is sometimes no explanation whatsoever of what is meant to be and you run like a chicken without a head by the school.

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Conclusion

It makes the scary experience that White Day offers you to be very annoying at some times. Granted, the game is badly scary, and the developer is still striking the nail, even after more than fifteen years. Graphically, the game is pretty outdated, but that's absolutely not disturbing.
Only the control, the clarity and the blood-irritant concierge throw far too much soot in the food. These elements make sure you put White Day on your side rather than save the school. And that's a pity, because the game has a lot of potential to deliver a heart attack.

➕ Ill scary
➕ Full of puzzles
➖ Controls are outdated and far too precise
➖ The concierge is very annoying
➖ Full ambiguities

Thanks for reading.

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