Gorogoa Review - Puzzle fun in all areas
You sometimes come across those games that you immediately know that someone has put their soul and bliss in. Day and night and that for years, probably against better judgment. Gorogoa undoubtedly belongs in that category. The puzzles and beautiful prints in this game are all the work of one person, Jason Roberts. Each of the panels that make up the game connects exactly to the rest. This creates a living painting of which you study all the pieces well. Both out of necessity and admiration.
You control a kid in Gorogoa who is looking for a few colored balls. That suddenly sounds a lot less cryptic. That is also the strength of Gorogoa. It takes you on a surreal journey through all kinds of imaginative environments, but secretly you just walk from door to door.
Puzzle with panels
Yet you officially go nowhere. Gorogoa is completely set in a maximum of four square panels. Think of it as a sliding puzzle where you can move each plane freely to another position. If that plane is already occupied, the two panels will change positions. In each plane you see a piece of the game world, or rather a layer. Sometimes at micro level through a moth flying around a burning lantern, sometimes at macro level through a view of the starry sky.
With these panels you have to make a beating picture, as it were. On one occasion, that is literally creating a path by putting two panels next to each other with adjacent roads; the other time you are technically speaking about everything in a logical place.
With only four puzzle pieces you are quickly ready in terms of number of possible combinations, but the magic is created because you can dive deeper into a panel. Almost every drawing has a number of objects to look at from closer, so that new combinations can be made. Zoom in on a map with train connections and the rails suddenly form a ladder that you can use to climb to a tower in another panel. It feels as logical as you once found the solution, while the logic is actually completely missing.
Tricky enough
Yet it is always intuitive. The game gives you the opportunity to highlight all interactive objects, so you know what to look for. Some panels are also temporarily secured once you have started a puzzle. That way you know that part of the solution is already in good shape. Yet fortunately it remains difficult enough to get the puzzles right.
Gorogoa starts especially beautiful and special. You then have all the time and space in your head to study the subtly animated still lifes. Somewhere in half the difficulty level increases. Then you suddenly need multiple panels and layers to help the boy on his way. At those moments it even reminds a bit of improvised structures in The Incredible Machine. You slide, change, zoom in and out; everything to drop a piece of stone that is depicted in a book on a glass ball in the adjoining panel.
With some puzzles even some speed is required. On an iPhone with a somewhat smaller screen (read: no Plus or X), these are slightly less obvious, because it then becomes a little priegelwerk and you accidentally zoom out or tap a wrong object.
Gorogoa is therefore better off on a larger screen. The Switch or PC version therefore enjoy a small preference, although there is a higher price of 14.99 euros. The iOS version (also for iPad) is priced at 5.49 euros. For a game of an hour or three that is completely fine, especially one that is so well thought out and executed.
Gorogoa is available for iOS, PC and Nintendo Switch.
Conclusion
Puzzle game Gorogoa is one that you rarely see. It feels like the life's work of a game developer, but also as that of an artist. Players can also imagine a genius, because the puzzles in Gorogoa are just as inventive as they are intuitive. So it seems like you've come all the way yourself, while the pieces were practically in place.
✔ Interactive artwork, as inventive as intuitive puzzles, pleasantly spicy
✖ Sometimes there is priegelwerk on smaller iPhone screens
Thanks for reading, I hope you liked it!
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