Need for speed Payback

in #games7 years ago

After I invested more time in that game than she deserved, I think it would be better to stand NFS Payoff. Namely, everything in the new NFS is about paying. For every possible thing, even the most ridiculous, the game pays you some points. You fired a little car, albeit by chance? Here's the salary, sitting automatically! You sneaked a little with your car and broke off a poster that you were not guilty or obliged to do? Payment is coming, as if your account was on the Cayman Islands! The irony in all of this is that at the end of playing Payback - it does not pay.


The game follows an embarrassingly serious revenge story, apologized by charismatic figures as well as their busy cars. The same action takes place through several missions in which you drive a raunchy "cart", usually strange, and do some crazy things on the Fortune Valley Roads. To be more precise, those crazy stuff performs more often through animation, which is why the action in NFS is quickly lost to adrenaline. For example, you must approach the truck to steal the car from it. Instead of driving you need to keep up with a truck while your friend is trying to jump on him, in Payback, it's enough to get closer to the truck and the game will do everything else through the animation. I will be curious, but sad that GTA: San Andreas from 2004 had more action during the run than a game that in 2017 declares itself as a "car racing action game". "All we had to do was follow the damn train CJ!"

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Payback's narrative element dropped, and the rest of the game is still worse. The races are mostly boring, because there are no hidden shortcuts or police pursuits. The diversity is so solid - besides the famous disciplines of classical racing, drift and dear, there are also off-road competitions, though they are no different from the rest of the offer. The wagon model differs slightly, but that's all. Interestingly, side-by-side tasks you can bet on before the race are ultimately not necessary because you can repeat races. Well, and to lose the bet, money can still be refunded.

In fact, Need for Speed ​​Payback counts on you being persistent and ready to grumble. The progress itself is stretched and left behind in the lottery system, you do not have to wonder why. It is true that your game rewards virtually everything you do (and charges things like fast travel by map) but ultimately it's less important to buy a car. Important upgrades for the same, and they work on so-called. speed card.

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Instead of a car, in Payback, you randomly gain speed cards for nitro, brakes, jumping etc. Each card has its own level and manufacturer, so if you pair a few of the same manufacturers you get a certain bonus. The system does not escape the fact that it is designed to encourage players to extra spend through micro-transactions. The best speed cards will be won if you replace them for tokens with the tokens, and use the tokens for the slot machine where you can get the new speed cards. So, literally a slot machine - like in a casino.

Of course, tokens can also be bought with real money, and if you're wondering why you should do this, here's the answer. If you do not want to conquer the speed card, you have the option to use the bad ones you get on races or buy a new virtual currency in the Tune-in store. The point is that this trade does not have a permanent repertoire but the offer changes every ten minutes. So if the store does not have the upgrade you need to be competitive in the next race, you still have to wait for ten minutes and hope that after that in the inventory you will find what you need. Or, of course, instead of waiting you can skip a little real money to guarantee that you will immediately get something that will surely use you.
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It could still be neglected that Fortune Valley in NFS Payback is an interesting driving world. But the situation is quite the opposite - this is one of the most talented maps in NFS games. Interaction with the world is reduced to breaking the big posters and the speedy challenges you face by accident so you can then unlock visual enhancements like spoilers, neon and vanilla handbags. So in the Payback world it works - there are no money to buy tinted glass, but you have the money to buy upgrades for a faster car. Instead of purchasing cosmetic items for micro-transactions, speeding is being done in racing games like these.

The most interesting part of the game are actually the Derelict vehicles you have to find on the map and then bring them to the order of discovery of their parts. Vehicle locations and parts are not shown accurately on the map, but you have to identify where to find yourself, which gives interesting "detective" tricks to the survey. When I think a little bit better, do you know why this is the most interesting part of the game? Because it has nothing to do with micro-transactions and that vehicle (for now) you can not buy it so you can dodge extra money, but you have to work hard for them.
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I give my hand to the fire if Payback does not have the worst police escort system in the entire NFS series. At the same time, you always have a time limit and he dictates whether you will run away from the police or you will not. You can break dozens of police cars, but if you do not get in time to the next halfway, it's almost over! Each semicircle gives you + a few seconds on the total countdown and if you reach the last halfway in a given time, you have managed to escape all the police and have been back for a few seconds. What is worse is not known - that the pursuits are reduced to this quadratic system or reserved only for certain missions so you will not see them during free ride or racing.

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