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RE: Battleborn D&D game - Vote on how payouts will be done!

Rewards should be on a "per dungeon" basis.
Rewards will pool until the party completes an entire dungeon. Rewards will be split among everyone who particpates in said dungeon.

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This seems the easiest and simulates how I usually give XP. Per floor or dungeon or mission we tally all the XP up and give it out instead of managing that each small encounter.

The experience I will divvy out after each encounter. I've always let players level up between battles so they can see and feel their progression a bit quicker.

The STEEM that gets generated, however, I'd hold until the party completed the dungeon, and the guild payed them out of the "contract price". That's how I'd roleplay it anyway 😉

not sure, but I think this one would probably be easier so you dont have to send as often.... but whatever you think is easiest I am cool with...

the best for multiple reasons. less work for you, bigger motivation to stick to the game, more logical way to do so from the persepctive of DnD, etc...:P

I kinda feel the same way. Though if it's on a per dungeon basis, I will probably build a scoring system so if a player drops out or dies, they are rewarded based on time spent playing.

This seems to be the best option for me as well - much like gaining the XP in between adventures. I've been thinking: any chance to upgrade me from benchwarmer to player? Feel like participating, it's just too good an opportunity to let it pass :) (although I'm still stuck in 2nd edition rules & mentality ;)

I haven't done an "official" sign up yet, so you're still in the clear. I've got everyone who has shown interest so far written down, and you will all get first dibs on joining in. Should be starting in a week or two. Gotta get a few more rules worked out, then do sign-ups, and get everything started.

The Official Rule Post is up. Be sure to read it if you wish to participate.

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