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RE: Battleborn D&D game - Vote on how payouts will be done!
This seems the easiest and simulates how I usually give XP. Per floor or dungeon or mission we tally all the XP up and give it out instead of managing that each small encounter.
The experience I will divvy out after each encounter. I've always let players level up between battles so they can see and feel their progression a bit quicker.
The STEEM that gets generated, however, I'd hold until the party completed the dungeon, and the guild payed them out of the "contract price". That's how I'd roleplay it anyway 😉