Computer-Generated Chess Problem 03703

in #chess2 years ago

What we have here is a 'KQBN vs kb' mate in three chess problem generated by the program, Chesthetica, using the fairly new computational creativity approach known as the DSNS (Digital Synaptic Neural Substrate). Chesthetica is able to generate three-movers, four-moves, five-movers and study-like constructs and also compose problems using specific pieces types fed into it (e.g., composing something original using only a rook vs. five pawns). Read more about it on ChessBase.

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8/8/8/8/4Q3/2NK4/4B3/4b1k1 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.55 (Selangor, Malaysia)
Generated on 30 May 2022 at 7:08:59 PM
Solvability Estimate = Moderate

Most changes to Chesthetica that result in a slightly higher version number are simply to improve the interface or fix a minor bug, by the way. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Leave a comment below if you like. Some of these problems may be trivial for you, especially if you're a club or master player, but bear in mind that chess lovers can be found at all levels of play. Therefore, do consider some of the other problems available. You can probably find something more to your taste.

Similar Chess Problems by Chesthetica: 00226, 00430, 00432, 02073, 03351, 03580.

Solution

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