Computer-Generated Chess Problem 03580

in #chess2 years ago

Published online for the first time, consider this KQBN vs kb chess problem generated autonomously by the program, Chesthetica, using the Digital Synaptic Neural Substrate computational creativity approach which does not use any kind of deep learning. There is no known limit to the quantity or type of compositions that can be generated.

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4Q3/8/4b3/8/5K2/2B2N2/8/3k4 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.48 (Selangor, Malaysia)
Generated on 26 Jan 2022 at 12:42:44 AM
Solvability Estimate = Difficult

Sometimes an earlier version of Chesthetica is credited for a more recent problem because that version was still running on that computer at the time. White is ahead by a queen and a knight. If this one is too easy or too difficult for you, try out some of the others. Take some time to study the analysis and you might appreciate the puzzle a little more.

Similar Chess Problems by Chesthetica: 00226, 00430, 00432, 02073, 03351.

Solution

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