Computer-Generated Chess Problem 02073

in #chess5 years ago

Contemplate this 'KQBN vs kb' mate in 3 chess problem generated autonomously by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI. There is no known limit to the quantity or type of compositions that can be generated.


b2K4/5k2/2Q5/3N4/8/5B2/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v10.63 : Selangor, Malaysia
2018.5.11 3:52:35 AM
Solvability Estimate = Moderate

Everything composed by Chesthetica is original. Try to solve this puzzle. Do try some of the others in the series as well before you go. Over time, the tactics you see in these puzzles will help you improve your game.

Solution (Skip to 0:35)

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