Computer-Generated Chess Problem 03582

in #chess2 years ago

What we have here is a 'KBBN vs kp' three-move chess puzzle by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.

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8/8/8/4B3/p7/1B1K4/2N5/2k5 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.48 (Selangor, Malaysia)
Generated on 28 Jan 2022 at 3:52:36 PM
Solvability Estimate = Difficult

Even with the same version number, each copy of Chesthetica 'evolves' and may perform somewhat differently over time. Everything composed by Chesthetica is original. Do share and try out some of the others too. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

Similar Chess Problems by Chesthetica: 01941, 02054, 02392, 02418, 03370.

Solution

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