Computer-Generated Chess Problem 03583

in #chess2 years ago

What we have here is a 'KRRBB vs kqrr' mate in three chess problem generated autonomously by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. Chesthetica is able to generate three-movers, four-moves, five-movers and study-like constructs and also compose problems using specific pieces types fed into it (e.g., composing something original using only a rook vs. five pawns). Read more about it on ChessBase. Any chess position over seven pieces would likely not have been derived from an endgame tablebase which today is limited to seven pieces. Work has only recently begun on one for eight pieces.

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1K1k4/8/2r5/1R1r4/B3R3/2B5/q7/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.48 (Selangor, Malaysia)
Generated on 31 Jan 2022 at 4:41:55 PM
Solvability Estimate = Difficult

These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. White actually has less material than Black. The white army is down by about three (Shannon) pawn units in value. Leave a comment below if you like. Some of these problems may be trivial for you, especially if you're a club or master player, but bear in mind that chess lovers can be found at all levels of play. Therefore, do consider some of the other problems available. You can probably find something more to your taste.

Solution

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