Computer-Generated Chess Problem 02054

in #chess5 years ago

Here is a new 'KBBN vs kp' five-move chess problem generated autonomously by a computer using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. After years of development, Chesthetica is able to use the technology to express original creative thought in this domain. Note that it also never had millions of IBM or Google dollars behind it.


8/8/8/k7/2K3p1/3NB3/8/5B2 w - - 0 1
White to Play and Mate in 5
Chesthetica v10.63 : Selangor, Malaysia
2018.4.28 3:13:24 AM
Solvability Estimate = Moderate

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. White is over a rook's worth in material but the precise win in this position still needs to be found. If this one is too easy or too difficult for you, try out some of the others. Collectively, these puzzles are intended to cater to players of all levels.

Solution (Skip to 0:35)

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