Computer-Generated Chess Problem 03581
Here is a 'KQRBNNP vs kqrbnn' mate in three chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. The position below contains 13 pieces.
![image.png](https://steemitimages.com/640x0/https://cdn.steemitimages.com/DQmXiGXwWB67UaZjBcfAY5pC5QCgAH7BB1M1EutfdTveFgU/image.png)
White to Play and Mate in 3
Chesthetica v12.48 (Selangor, Malaysia)
Generated on 26 Jan 2022 at 2:37:37 AM
Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. Everything composed by Chesthetica is original. Why not time yourself how long it took you to solve this? Collectively, these puzzles are intended to cater to players of all levels.
Solution