Computer-Generated Chess Problem 03552

in #chess2 years ago

A newly published and original KQBN vs kp chess problem generated by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able to generate mates in 2, mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it (e.g., to compose something using a rook, bishop, knight and three pawns vs. a queen and a rook). Read more about it on ChessBase.

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8/B7/8/5K2/3p4/4k3/2Q5/1N6 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.45 (Selangor, Malaysia)
Generated on 24 Dec 2021 at 1:56:39 AM
Solvability Estimate = Moderate

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Leave a comment below if you like. Take some time to study the analysis and you might appreciate the puzzle a little more.

Similar Chess Problems by Chesthetica: 00014, 00233, 01644, 01923, 01933, 03020, 03141, 03174.

Solution

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