Computer-Generated Chess Problem 03551

in #chess2 years ago

Here is a new 'KQB vs kp' mate in 4 chess construct composed autonomously by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. Chesthetica is able to generate mates in 2, mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it (e.g., instructing it to compose something using perhaps two queens vs. four rooks). Read more about it on ChessBase.

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1BK5/8/8/5Q2/8/7p/6k1/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.45 (Selangor, Malaysia)
Generated on 23 Dec 2021 at 7:39:29 PM
Solvability Estimate = Moderate

Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. Get a glimpse into the 'mind' of a computer composer. If this one is too easy or too difficult for you, try out some of the others. Feel free to copy the position into a chess engine and potentially discover even more variations. Anyway, if standard chess isn't your thing, you might instead like SSCC.

Similar Chess Problems by Chesthetica: 03242, 03275, 03410, 03525.

Solution

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