Computer-Generated Chess Problem 01933

in #chess6 years ago

Here is a 'KQBN vs kp' mate in 4 chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. After years of development, Chesthetica is able to use the technology to express original creative thought in this domain. Note that it also never had millions of IBM or Google dollars behind it.


3B4/k7/8/8/4Q3/8/4p3/K1N5 w - - 0 1
White to Play and Mate in 4
Chesthetica v10.62 : Selangor, Malaysia
2018.3.3 5:15:47 AM
Solvability Estimate = Moderate

White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Solving chess puzzles like this can also help improve your game. Anyway, if standard chess isn't your thing, you might instead like SSCC.

Solution (Skip to 0:35)

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