Computer-Generated Chess Problem 03020

in #chess4 years ago

Published online for the first time, consider this KQBN vs kp chess puzzle created by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. There is no known limit to the quantity or type of compositions that can be generated.

image.png

8/8/K6N/1Q4p1/7k/8/6B1/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.86 (Selangor, Malaysia)
Generated on 15 Aug 2020 at 12:08:56 AM
Solvability Estimate = Moderate

The chess problems are published chronologically based on the composition date and time. However, later compositions may have an earlier version of Chesthetica listed because more than one computer (not all running the same version of the program) is used. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. If this one is too easy or too difficult for you, try out some of the others. Feel free to copy the position into a chess engine and discover even more variations of the solution.

Similar Chess Problems by Chesthetica: 00014, 00233, 01644, 01923, 01933.

Solution

Coin Marketplace

STEEM 0.17
TRX 0.15
JST 0.029
BTC 56500.57
ETH 2341.32
USDT 1.00
SBD 2.33