Computer-Generated Chess Problem 03550

in #chess2 years ago

Published online for the first time, consider this KQR vs kr forced mate in four chess problem generated by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.

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6k1/4r3/8/5R1K/8/8/8/1Q6 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.45 (Selangor, Malaysia)
Generated on 22 Dec 2021 at 4:56:04 PM
Solvability Estimate = Easy

Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. White is ahead by a queen. Do share and try out some of the others too. Solving chess puzzles like this can also help improve your game.

A Similar Chess Problem by Chesthetica: 03499

Solution

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