Computer-Generated Chess Problem 03410

in #chess3 years ago

A 'KQB vs kp' mate in 3 chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI. You can learn more about the DSNS here.

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8/6p1/8/6K1/4k3/7Q/1B6/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.38 (Selangor, Malaysia)
Generated on 4 Aug 2021 at 7:42:20 PM
Solvability Estimate = Easy

Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Leave a comment below if you like. Feel free to copy the position into a chess engine and discover even more variations of the solution.

Similar Chess Problems by Chesthetica: 03242, 03275.

Solution

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